5 things to know about the last stream of Final Fantasy 14: Shadowbringers



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The latest live letter from the producer for Final Fantasy 14 took place last night, giving players plenty of details about the upcoming changes that will be launched with the new expansion, Shadows mists.

The channel has announced a number of welcome quality of life changes, including expanded cross-link structures, a new user interface lighting design, and HP percentage decimals. The director and producer of the game, Naoki Yoshida, also announced many other radical changes in the gameplay, which we have compiled below.

Secondary quests and job quests change

In all new areas unlocked by Shadowbringers, parallel quests will be synchronized between levels, so you will be rewarded with the appropriate experience, regardless of your level. They will be feasible from level 70.

Job quests are also abandoned in favor of "role quests", a new series of quests going hand in hand with the main story. There is a series of role quests for each role: tank, healer, ranged DPS and melee DPS. Players must complete at least one set before continuing in the quest for the main storyline. The only new existing job quests will be unlocked at 80, while the dancer and dismemberer will continue to receive level 60 to 70 quests.

Role actions are updated

Role actions will no longer have the complex customizable system that he has now. Instead, each role will learn its actions at specific levels. Tanks will get seven skills, healers, melee DPS and ranged physical DPS will receive six, and magical ranged DPS will receive four.

The skills that are being removed and those that remain have not been fully confirmed yet, but the Yoshida demo has given us a better understanding of what will probably remain. His tank skill bars have kept Provoke, Shirk, Rampart, Low Blow, Interject and Reprisal. His tank bar also had arm length, which is a melee DPS role action normally. His roulette bar had Addle, Lucid Dreaming, Swiftcast and Surecast.


The pivotal city for hotfix 5.0 FF14 content

Square Enix Co., LTD.

The main statistic is retiring

Any material that adds a main characteristic (such as vitality, strength, intelligence, spirit and dexterity) will do nothing when incorporated into an armor. Players should instead focus on other statistics and topics.

Sell ​​all your main stats while you can, or consider giving them to Mutamix Bubblypots in Central Thanalan to get something better.

TP gets removed, MP is clogged

Tactical points are directly removed. The number of mana powers will be capped at 10,000 because a skill set would cost a percentage of the total mana anyway. Piety will be adjusted to accommodate this change, but it will continue to affect only healers. Yoshida said that these actions would be modified to be used more freely, but it is unclear if this means that these actions will have more cost.

A new job update trailer is available

As expected, all jobs are acquiring new skills and Yoshida has announced that some roles will also be rushed. The trailer also shows the two new jobs: weapons breaker and dancer.

Debuffs that increase vulnerability to specific types of damage, such as drilling or gouging, are removed or completely modified to facilitate party building. Players will no longer have to worry so much about optimizing their builds.

reservoirs

All tanks will now be able to play both as main and off-tank tanks. All tank jobs also lose their DPS position. From now on, only the position of the tanks can be switched, and its use will have no impact based on statistics.

Your damage will not decrease any more, you will simply mitigate the enmity, so there is no reason to disable it. Black Knights, the star of this expansion, acquires a new soft skill that allows you to summon a dark clone of yourself to help you fight, and Dark Arts is being removed. paladins are finally getting closer to the gap, while warriors will get a shield to give to the allies.

healers

Yoshida noted that the goal of becoming a healer will be to focus more on healing in the future with the skill we all know and love, Protecting, by totally withdrawing from the game. White mages begin to undergo a major retouch, with a heavier addiction to his lily pattern. White Mage will finally be cured without incantation time, but the details have not been announced. They will have to fulfill specific conditions to trigger black lilies, which inflict damage.

scholars their cures and barriers will be adjusted and they will no longer be able to rely on a simple macro for Eos's Embrace. They can now, however, summon a great seraph to help healing.

The fairies will not suffer damage from advancing enemies either. Players will also be able to see the shields they have thrown through the party list. astrologers their maps and positions will be adjusted, although the exact details remain to be revealed.

DPS

summonerslike Scholars, the convocations can no longer be targeted or damaged. Titan-egi and Topaz Carbuncle will be reworked to do something else to accommodate this change. Summoners will also be able to summon a huge phoenix, similar to the Bahamut Summon that they already have, and they will have to trade their summons further to optimize the damage.

Machinists will be completely reworked with adjustments on Overheating, becoming a stronger job with a variety of skills, including one that looks like a Bio Blaster of Final Fantasy 6. Another skill has a harpoon gun, and you can even summon a special robot mate to help you fight.


Y'shtola is back, baby!

Square Enix Co., LTD

Red Mages get a new finisher and, based on the job trailer, other skills in the field of effect to strengthen Verthunder and Veraero. Samurai also get adjustments, with a skill that seems to allow you to run Midare Setsugekka twice in a row. Black magi acquire skills that help them maintain their elemental gauge between enemies. dragons get a dramatic new jump that refers to the final fight against Nidhogg, as well as generally faster jump times. The monks are get a fourth location for Greased Lightning and a way to maintain it. Ninjas will better manage their Ninki using their skills, as a new ghost cloning ability. Ten Chi Jin will also be a little less clumsy. bards will be able to see which songs they play more easily.

More information about Shadows mists will be released at the Square Enix presentation on E3 on June 10th at 9pm. AND. Another letter from the producer will be sent from Los Angeles on June 14th at 8pm. AND.

Shadows mists will be released on June 28 in advance for players who pre-order the extension and July 2 for everyone. Final Fantasy 14 and its extensions are playable on Windows, Mac and PlayStation 4. The reference is available now.

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