[ad_1]
The toolbox, called SeeingVR, was tested on 11 people with vision problems – and the team found that all participants could perform tasks such as shooting objects or selecting menus faster with SeeingVR, compared to the default mode. The toolbox is currently available only for Unity VR developers. But because Unity is one of the largest virtual reality development platforms, this new technology could still be widely adopted before long.
Cornell Tech graduate student and intern at Microsoft, Yuhang Zhao, will present the results of his research in an article entitled "SeeingVR: a set of tools to make virtual reality more accessible to the visually impaired" when this year's CHI conference in Glasgow. The article summarizes research conducted jointly with Microsoft researchers Ed Cutrell, Christian Holz, Eyal Ofek, Andrew Wilson and Meredith Ringel Morris. You can watch a demonstration of SeeingVR below:
[ad_2]
Source link