Test Katana ZERO (Switch eShop)



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The 80s were a decade that fascinated modern media, to the point that it becomes almost boring to see another game or the film that makes its 80s influence a big selling point. Often, these works only delight nostalgia, going beyond the simplest goals in order to further expand demographics. Katana Zero is not one of those games. It's an extremely fast-paced, continually exciting and flawlessly elegant experience that proudly displays its 80s out-of-the-box signs without overshadowing the excellent action sequences and intriguing narrative, providing another compelling experience. to your Switch.

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Katana Zero tells the story of a samurai assassin with a mysterious and fragmented past, used by a ghostly organization that pays the assassin not with money, but with a dose of drugs called Chronos, injected directly into the veins just before starting another mission. In the beginning, things are normal as you follow a sinister but consistent routine in which you administer the drug, create a target and eliminate the mark and all those who are in your way. Soon, however, new players are entering the plot with links to the past of the samurai, especially with a war to conquer Vietnam, and your perception of what is real and what does not. is not getting diluted as the drugs and your withdrawals do it. it is increasingly difficult to separate the past from the future.

The plot is extremely rhythmic and truly surprising in many ways, which is largely due to the active role you play in almost every cinematic. When a character is talking to you, a small bar fills up quickly during or just after, and you have to choose an answer in a reduced amount of time. If you wish, you can usually delete characters from half of the sentence, but each answer will affect how that character sees you and changes the direction of the plot. For example, an early scene sees you talking to a secretary on the way to a brand, and you can either be nice to her or bluff her and pursue her resolutely. However, a later scene during your escape involves it once again and, depending on how you dealt with it, the level unfolds differently.

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It's quite impressive how powerful the emotion behind the story can be, which shows both the excellent writing and the animation. Meetings with homeless veterans, little girls, innocent bystanders and sadistic fools ensure your character a wide range of experiences in which he can become the villain. or the good guy, and considering your active role in the way he reacts, the consequences can be surprisingly striking. We particularly enjoyed the frequency with which the game manages to tip a seemingly predictable encounter, or the clever way in which it selects certain scenes in which you find yourself. do not given the choice and are forced to do terrible things.

Although captivating storytelling is a huge part of the overall experience, much of your playing time will be spent on side-scrolling action games that end up feeling like a mix between the style of The messenger and Hotline Miami. Each level is composed of several screens, and before you can go to the next screen, you have to kill everyone on the current. You do it by applying cold revenge to the edge of your blade, but your samurai is far from invincible; it is the very definition of a glass cannon. In almost all cases, if you are touched once, you have to redo the whole screen from the beginning, constantly trying out new tactics and approaches until everything is perfect.

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Given the number of enemies you face and the fact that most of them are armed to the teeth, this focus on perfection seems to be too big a order, but it is perfectly balanced by the Chronos which pumps in the veins of the samurai. . Throughout the plot, the plot explains how Chronos gives its users the gift of precognition. So, at each level you play, it is the samurai who looks ahead in time and who plans the path of murder through dozens of guards. Keeping this in mind, you can slow down time at any time by keeping one of the triggers on the left, bringing things back at half speed and leaving you plenty of time to jam the balls with your blade, bypassing the enemies and ordering in which you send a room full of morons. This ability is limited by a bar that fills slowly when not in use, resulting in each step as an exhilarating dance of jumping between idle time and normal speed as you trace a path bloody through every step.

Of course, more and more types of enemies and stadium hazards are introduced as you advance through the story. Although your samurai's abilities remain static, it is very satisfying to master the controls and survive against incredibly difficult opponents. Much of your survival depends on disposable weapons and objects scattered at every step – like lamps and incendiary grenades – and when you meet new enemies and levels, you have a much more specific idea of ​​when to throw an object and who to throw it at, with the most effective places to slow down time. Despite a relatively simple set of controls and simple combat encounters, Katana Zero is always at the forefront of style and neat design; each level is a roller coaster of thrilling action and thrills, punctuated to perfection by well-directed cinematics that allow the plot to progress at a steady pace.

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It should also be mentioned that there are a handful of perfectly crafted boss encounters at key moments of the narrative that prove (unsurprisingly) to be one of the most memorable segments of Katana Zero. Like the rest of the game, these battles require no less than absolute perfection, but the fact of having to endure long fights against enemies with varied movements in several phases and a relatively deep reserve of health can be a painful experience, without forgetting the implications of the story that these duels often carry. Although we may have enjoyed some extra boss battles in Katana Zero, every boss encounter here has a meaning, a challenge and motivates you to replay long after the credits.

It would be useful not to mention the audiovisual presentation of Katana Zero, which is one of the most elegant and memorable we have ever seen in such a huge video game. Katana Zero is strongly inspired by the 80s imagery, with neat touches such as how the screen distorts and twists like an old VHS tape at key moments, or how "PLAY" appears at the top of the screen. screen when the game "replay" each success. clear of a screen. On top of that, the work of the sprites is unmatched, with colorful sprites infused with neon lights, which convey a surprising amount of emotion and animation given the reduced size of the canvas. And while the environments you face are usually dimly lit corridors, we've enjoyed how the levels shook the picture, with exceptional footage like a contract in which you make your way through a lively nightclub. , or a work that makes you cut through different sets in a movie studio. There is even a minecart level, for all Donkey Kong Country the amateurs there.

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Katana Zero also offers an absolutely stellar collection of synthwave tracks that almost steal the show in places, infusing an extremely sharp action on the screen with electrifying and thrilling rhythms that perfectly match the mood. It's not too often that you hear a soundtrack at a time so focused and ready to experiment with obscure genres, and we appreciated composers' willingness to go to new places with this band- its instead of falling back on the easy music and chiptune cliché that dominates the indie scene these days. And while much of the music is geared to action lane fights, there are many slower tracks that match the more emotional or intense moments in the story. Just as the samurai appears in a new cassette and puts his earphones at the beginning of each level, we encourage you to play this one with ear buds; it's worth it.

It is worth mentioning that Katana Zero, although her action and style are stellar, has a relatively low duration of execution; It's a ten-hour match. However, we do not discuss the fact that it is something that plays for the game; each level is so well designed and precisely designed that the high quality remains constant, as there are no noticeable gaps or dull sections. Katana Zero is a game that kills all tastes and does not do unanimity. Since many contemporary games strive to make the experience as long as possible, it's refreshing to play in a game that goes straight to the point and who knows when to leave while it's in. advanced.

Conclusion

If you have not read it before, Katana Zero is definitely a game you have to add to your Switch collection as soon as possible. Harsh, energetic action sequences, captivating storytelling and impeccable sense of style make Katana Zero stand out among many of her peers, making her a modern classic setting new standards in the game. 39, scrolling action. This is the kind of game you will play blindly once and you will find yourself soon in the hope of being able to live this first experience again; There is nothing but eShop and we can not recommend it enough.

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