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The Nintendo Game Boy will be 30 years old this Sunday and to celebrate this incredible opportunity, we will be presenting a series of related features this week, until the big day.
Friday, April 21, 1989 – the day of the launch of Game Boy in Japan. Thirty years ago today, the video game landscape would be forever changed, as Nintendo opened the new frontier of portable to play the masses. The company's Game & Watch line allows you to experience limited gaming experiences on the move, but the Game Boy was totally different.
The 8-bit machine with 160×144 pixel LCD was perhaps modest in the specification department, but it was just powerful enough to offer deep gaming experiences, with the best examples rivaling those of home consoles. More importantly, its limitations have proven to be long-term assets; This blurry monochrome display consumes much less power than a backlit color equivalent and therefore gives the battery a decent battery life – a critical factor to consider when your handheld is based on AA batteries to run at full power. distance from the wall outlet.
Gunpei Yokoi's Design Philosophy – Using Proven and Inexpensive Components in New and Exciting Ways – Continues Through the Nintendo Handheld Game Consoles
Mainly the work of Satoru Okada and Gunpei Yokoi, the console was designed for a specific price and purpose; to be practical portable device. Rival companies have been carried away by the technical possibilities and contemporary pocket consoles with far Higher specifications fell by the wayside while Game Boy was walking. Gunpei Yokoi's design philosophy – using proven, inexpensive components in new and exciting ways – has continued through Nintendo's range of hand-held devices and has been transferred to her home console with Wii. The switch itself and new experiences such as VR Lab, show that this approach continues to keep Kyoto society in poor health.
Of course, it's Software who makes or breaks a console and the humble Game Boy could never have lasted so long without his catalog of incredible games. Obviously, he had the archetypal killer application in Tetrisand many still insist that this is the best version of Alexey Pajitnov's puzzle. The story of his complicated journey to the console deserves to be explored – a thrilling combination of cunning, subterfuge and blind luck that then shaped Nintendo and the video game industry in general.
Any video game company would love to have a game with half the Tetris call in his books, but after seven years – when the console is expected to run out of steam – the Game Boy gets the second biggest wind in video game history with the Japanese release of Red & Green Pokémon in 1996. A smaller and lighter version of the material, the Game Boy Pocket, also arrived that year. The real successor of the console, the Game Boy Color, will be launched in the world two years later, parallel to the west exit of Pokémon. Although this marked a transition from OG hardware, the Game Boy range continued to benefit from up to 100% backward compatibility up to the Micro version of Game Boy Advance in 2005.
While Tetris and Pokémon were the sellers of the system, there is a wide game library validated for the system
While Tetris and Pokémon were the sellers of the system, there is a wide published game library for the system. The following list presents the best titles. You are sure to find many "lands" here. Someone from the Nintendo headquarters has ruled that the small handheld simply could not contain huge "worlds". Super Mario Land Kirby, Donkey Kong and Wario have ushered in an era of 'Land' games.
As with our previous lists of the 50 best Switch games and the 50 best 3DS games, the ranking here is governed by the ranking of users on this site – a big thank you to everyone who voted for your favorites last week! As before, connected users can interact and rate headlines directly on these pages by hovering over their rankings or alternatively from the individual page of each game. To be clear, the games listed here are for the original Game Boy only – there are no Game Boy Color games included "(black cart) compatible with earlier versions (unless they also receive a separate version of the original). If it is written "Game Boy Color" on the box, you will not find it below!
Can not see your favorite on the list? Go to our Game Boy Game Library (or click on the Games tab at the top of the page) and enter your own ratings. We reduced the eligibility of 50 votes to 20 for these vintage games. We expect it to be a little smoother than the other lists, especially in the early stages. It will be fascinating to check back and see how the list evolves!
So, without further ado, let's dive into …
Editor: Nintendo / developer: Nintendo R & D1
The Game Boy portage of this pillbox puzzles offers a decent game, although it is probably not at the top of the list of must-have puzzles. Unlike Tetris, where the colors of the blocks are irrelevant, Dr. MarioThe pills are a little more difficult to follow, especially on the blurred screen of the original system. Nevertheless, if you are a prolific practitioner in the medical field, you could do much more harm than this block title that falls under the microscope.
Editor: cheer / developer: Atlus
Called at the origin Boy Puzzle to the east, the main character – an anthropomorphic tomato – received a dose of "cool 90's" when it was renamed Kwirk for the west ('He's A-Maze-Ing!' according to the art of the box …). He is sort of a Cool Spot prototype, but fortunately the game that bears his name is a winner. This involves pushing and rotating elements in the center of a room to get to the other side. This may involve pushing blocks to open a path or filling pits with blocks and create a path or switch between several characters and work together to bring them to the end. It's simple and addictive: you'll find two adjectives describing the best games in the system. Forgive Kwirk for his grueling 90s assignments and make sure you find him if you can.
Editor: Capcom / developer: Capcom
Featuring great graphics, great soundtrack, great new boss, fun new weapon, and amazing improvements to the NES originals, Mega Man III is a solid exit. The difficulty may be a little big, but E-Tanks dampens the shock for all fans of Mega Man, except the most masochistic. While Dr. Wily's Revenge and Mega Man II had their respective merits, this is the first of the wearable series that was a big game in itself. Fortunately, it was not the last.
Editor: Taito Corporation / developer: Taito Corporation
The portage of Taito's arcade platform on the Game Boy Bubble Bobble has been developed internally and it is an excellent interpretation of the original game that loses little in its transition to the small green screen of the laptop. Bub the Bubble Dragon uses – you guessed it – bubbles to defeat his enemies and fight his way through 100 levels while he's looking for Moon Water for his brother, Bob. It's a classic and GB port is a great way to play.
Editor: Ocean Software / developer: DMA design
What is there to say? His Lemmings. On a Game Boy. Although it contains fewer levels and may be a bit more difficult to control than other ports, it remains a version of the original game that requires you to manipulate the terrain to save as many creatures as possible unconscious. A classic, portable form.
Editor: Nintendo / developer: Nintendo R & D1
The Game Boy was, in many ways, the natural evolution of Nintendo's line of one-shot Game & Watch handhelds. The ability to play these games on a single cartridge seemed to be a recognition of this inheritance of the pocket console. If you liked the originals, this collection is a must-have. The originals and remakes, which combine simple gameplay and subtle strategy, are there to enjoy and the new versions play enough differently for you to consider them as new experiences in themselves. The musical and visual presentation is also fantastic, and the whole game serves as a relic to a magical moment of play. Or maybe two really magical times.
Editor: Konami / developer: Konami
Known as TwinBee Da !!
in Japan, Pop'n TwinBee on Game Boy is different from the game of the same name on other platforms, but it's still an excellent slice of vertical-scrolling shoot-'up-up in the classic TwinBee mold. This is another example of an awesome portable interpretation of a classic game that relies on multiple enemies and projectiles on the screen, all running on extremely modest material.
Editor: Irem / developer: PARTS.
As with all the ports of the Game Boy, the cuts are inevitable, but it will remain an authentic Type R experience. A slower speed, less enemies on the screen and the omission of two levels make it an easier version. However, this port still manages to provide a challenge and it works well on the hardware for which it was designed, with good controls and clear visuals. It may be a shorter gameplay experience on the Game Boy, but it's still a very good experience.
Editor: Konami / developer: Factor 5
A Game Boy version of the original SNES, it was developed by Factor 5, the studio behind the Super Turrican games on the Super Nintendo and the Star Wars: Rogue Squadron series. The levels and general structure have been changed and a password system has been added, but it still manages to provide a usable game of Contra on a system with the power of processing a toaster modern.
Editor: REQUEST / developer: Asmik Ace Entertainment
Something gem hidden in the Game Boy catalog, catrap is a platform puzzle credited with being the first game to offer a "rewind" feature. You must defeat monsters to escape 100 levels of scales, blocks, and other items. The steps of course become more and more insidious and a level editor allows you to create your own. If it sounds a little rudimentary from the outside, the game has a huge amount of content and could keep you busy for weeks. It may have been neglected at the time, but it is an innovative puzzle that deserves some attention.
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