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The Smash Bros. series has become a celebration of gambling in general over the years. Nintendo's biggest and brightest stars rub shoulders with third-party franchise characters to fight for supremacy. Nowadays, fans are wondering who could make an appearance in the franchise.
As you well know, the Smash Bros. series. did not always include third person characters. Back with the first payment, it was a case reserved for Nintendo. Yet bringing these characters together was not an easy task! In an interview with Nice Games in 1999, Masahiro Sakurai explains in detail the process of locking Nintendo characters for the original Smash Bros. game.
The first person I asked for permission was Shigesato Itoi. Next was Shigeru Miyamoto. When he saw our work, he said, "Hey, you've mastered Mario very well!" The characters of Pokemon have taken the most time to get permission because their image is closely watched. I tackled the subject with the chairman of the Pokemon company, Tsunekazu Ishihara, but I had the impression that it would probably be difficult. Satoshi Tajiri was more encouraging – he said, "It looks cool!"
Personally, as the creator of Kirby, I understood how they felt: I would feel really upset if Kirby was introduced to a game that people ended up hating, or if people were wrong. In fact, there had been times when I was quite annoyed by the way Kirby was depicted on the illustration of someone or by a game cameo. Smash Bros. was designed, in part, as a reaction against this kind of neglected manipulation. I imagine that whoever creates a character feels similarly protective, but Smash Bros. brought together an unprecedented number of different characters and it was of utmost importance for us to faithfully recreate their personalities and characteristics. I absolutely did not want to betray the creators of the original characters.
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