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Quest's director, Mateusz Tomaszkiewicz, says the level of gaming options is helping Cyberpunk 2077 to promise something special.
The next Projekt RED CD RPG Cyberpunk 2077 seeks to distinguish itself from other studios The witcher titles in a key way while The witcher offered a lot of meaningful narrative choices, but mostly glued to a hard loop with regards to gameplay, Cyberpunk 2077 rather, it aims to offer the player immense options in both areas.
Recently, in an interview with Area Jugones, Cyberpunk 2077 The quest manager, Mateusz Tomaszkiewicz, spoke of the same thing, saying that his freedom of choice and non-linear nature are elements that help him to distinguish himself The witcherand offers a new type of experience.
Tomaszkiewicz said that if Cyberpunk 2077 will always include elements seen in the previous CD Projekt RED games, such as narrative choices and consequences as well as strong and well-written characters, the game will also make every effort to offer players greater freedom of play than games precedents. by the studio ever made.
"We still have the elements that have appeared in previous games," said Tomaszkiewicz. "As I mentioned before, we have decisions, consequences, good characters, and so on. I think the novelty of this project and its evolution is the non-linearity of the gameplay, which we will achieve when we play the missions. "
"Which means there are many ways to carry out missions depending on how you created your character, the tools you use, etc.," he continued. "And I think it's something that makes our game different from The witcher. Because in The witcher we had a basic loop in the gameplay, finding a non-linearity in the narrative section. This time, the gameplay will also have a non-linear character. I think that is where lies the big difference in terms of the complexity of our missions, compared to The witcher. "
In the same interview, Tomaszkiewicz also spoke about the variety of weapons, as well as other games Cyberpunk 2077 it's inspire of. Learn more about both through the links. The role-play has no release date yet, but its presence is scheduled for E3 2019, so hopefully we'll learn more about it in June.
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