The Elder Scrolls: The Blades Won $ 1.5 Million In Its First Month



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In context: The Elder Scrolls: Bethesda Blades went into early access only a month ago on Apple mobile devices. Like all early-entry games, the experience is a little disgusting with disappointing character models, simplistic progression and even more simplistic fights. That did not stop him from succeeding.

A Sensor Tower report reveals how much the Blades company has made money in the last month: $ 1.5 million. With 1.3 million players, that's almost $ 1.20 per download and $ 50 a day, which is comparable to the most popular game apps. About 73% of revenues are generated in the United States, with the United Kingdom accounting for the second largest share of 5%.

Although the numbers are not as big as they could be (Bethesda's Fallout Shelter, for example, generated $ 8.7 million in the first month with 4.4 million downloads), the game is always in a "preliminary" state and available only on iOS. Fallout Shelter has never had a pre-release and was fully launched on most platforms on June 14, 2015. When Bethesda launches Blades on Android, the number of players will increase dramatically.

Interestingly, the first million players downloaded the game during the first week of its release. This suggests that the current success rates of the game are closely related to the hype that Bethesda may have generated during the announcement of E3, and that the mixed reviews of the players (you can also read our practical impressions ) chased other players instead of attracting them. in.

If Bethesda can not prove that it has significantly increased the game's full update, it runs the risk that it's more a Fallout 76 than a Skyrim. Bethesda has missed all of its output goals so far, so it's hard to know when the game will be properly distributed.

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