New fix for Mortal Kombat 11 – here's all that adds and modifies



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A new update for Mortal Kombat 11 has arrived, and it's a big one. The new update, available now on PS4 (and soon available on Xbox One, Switch and PC), fixes exploits and problems, makes changes to the creation of matches, introduces some adjustments of artificial intelligence And much more. You can see the full release notes posted at the bottom of this story.

In addition to the update, we publish today the response of the developer NetherRealm to the controversy over the microtransaction Mortal Kombat 11. The studio maintains that he does not want to artificially push people to spend money. silver in microtransactions.

And in a "thank you" and good faith effort, the company issues a free currency bundle in the game for all Mortal Kombat 11 players. This bundle includes 500,000 Koins, 500 Hearts, 1,000 Souls and 1,000 Crystals of Time. The package arrives on PS4 with the new update today, and should arrive on other systems soon.

You can see the complete release notes below, as published by NetherRealm on Reddit.

"There is a varied list of interesting characters and game styles, and the story mode is a fun adventure," wrote Edmond Tran in the current GameSpot review Mortal Kombat 11. "Unsatisfactory approaches to the content and progression of solo play to a dynamic gamer can give the impression of being totally amazed (at least at this early stage), but Mortal Kombat 11 strikes where it's account."

Mortal Kombat 11 Fix Notes:

• Fixed an exploit that allowed to set more than one variant of a default character, which could then result in an online desynchronization when attempting to select that character.

• Fixed a rare problem that occurred if the user lost internet connectivity when customizing his character, which would sometimes result in the registration of this variant with the locking of certain elements.

• Fixed a rare issue that affected some users' progress after using Kenshi's Krypt Headband to completely empty their Soul Fragments.

• Fixed displacement list and data corrections

• Integrated server-side game data during game play on launch day

• Tweaks to matchmaking online

• AI adjustments

• Fixed a rare crash involving the use of the fast-moving list in story mode

• Fixed a rare crash in the Totem Pole tower of the Gauntlet.

• Fixed a crash related to the break and the break of the game

• Fixed an incorrect instruction text in tutorial mode

• Enabling the Dev Slayer feature

• Kitana fans will no longer remain invisible if it is interrupted in Edenian Fade with precise timing.

• Hotfix server data sometimes becomes invalid when the game is started online

• Fixed a rare crash involving the use of a consumable near a chest in The Krypt

• Increased rewards for fragile items in The Krypt

• AI Battle Mode Rewards

• Increased Koin rewards for ranked matches

Time lapse adjustments

• adjusted AI difficulty curve

• Further reduction of opponents' health in higher level towers

• Making a fatal hit while standing in an active modifier will no longer cause unexpected behavior or crash.

• Ice-based modifiers will no longer try to freeze drives when states are invalid

• Modifiers adjusted and removed from many daily rounds

• Increased Koin rewards for the realization of towers and platforms towers

• Increased Dragon Challenge Koin Rewards

• Increased post-fight Koin rewards

• Increase in the number of hearts resulting from death, brutality and mercy

• Reduced modifier damage for many modifiers

• adjusted the life of several modifiers

• The recharge time of Tag Assist modifiers has increased significantly

• Fixed a reduced damage modifier missing in The Gauntlet.

• Several gift / curse modifiers are now considered projectiles, allowing them to interact with the moves that affect the projectiles as intended.

• Adjust Gauntlet difficulty and progress requirements

• Disable Konsumables now work with all expected modifiers

• Improved targeting for multiple Konsumables

• Sektor Hunter Killer's protocol modifier is now disabled by the Rocket Disabler Konsumable

• Fixed some multipliers on increases for some characters that are incompatible with others

• Fixed incorrect armor interactions with some modifiers

• Decreased cooldown of Konsumables for players

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