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Microsoft originally planned to release the first beta version of Halo's PC version of The Master Chief Collection in April, but that is no longer the case. Now, the developer 343 Industries explained why this time was needed.
It's important to note that Splash Damage and Ruffian Games support the PC version, with support for 343. "Great strides have been made toward the launch of the first beta, or" flight ", of Halo: Reach, but it is not quite ready yet.
"There are still a number of items to deal with before we think we are ready for the first public flight," said 343. "The flights are obviously versions under construction, but they require some level finishing and features to ensure players a successful and enjoyable session, as well as that the team can obtain the data necessary to validate the flight. "
The Pro Team 343 is testing Halo: MCC for PC with a focus on what the game offers with mouse and keyboard controls. These tests take place while the technical work continues on the development side.
Regarding what specifically blocks the first beta test, 343 said that the process of technical ability of Steam users to acquire the flight was being finalized. "It also means being able to add specific content to a build while properly deleting unnecessary content (this limits the size of the compilation and keeps players focused on specific areas / activities related to the objectives of the flight)," 343 says.
In addition, work is underway on Halo: MCC for PC in the areas of security, computer-specific user interface and telemetry.
You can sign up for the free Halo Insider program for a chance to participate in beta testing. The tests will start slowly before being extended to other users.
The full article of the Halo Waypoint blog offers a ridiculously detailed analysis of how 343, Splash Damage and Ruffian are trying to make Halo: MCC for PC a "first rate PC shooter".
Halo: MCC begins publishing on PC with Halo: Reach (which also happens on Xbox One) before continuing in the following chronological order: Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo 4. Splash Damage senior producer George Wright said that one of the challenges in bringing Halo: MCC to the PC lies in the scale and age of individual games. Not only that, but the games are made with several different engines, some of which are not specific to Halo. Not only that, but the engines have different programming styles.
"Each game has also been developed for a very specific set of hardware and software requirements, and we need to harmonize the games to make them perform well on contemporary PC configurations, and then start adding features that players have known since today, "Wright said. "Most of the tools used to create each title do not exist anymore, so we need to rebuild and repair them to work properly." The games were designed with more development techniques in mind. old, which represents an interesting challenge for many users.We used to modernize AAA development to return to the old way – much like the difference between building a scratch- sky and the restoration of the Sistine Chapel. "
Wright added that the development "is going well," noting that Halo: Reach is already playable. "However, we have a very high bar for the game. So we still have a lot of work to do before the game is ready," he said.
Overall, 343 pointed out that bringing Halo: MCC to a PC was not a simple job of copying / pasting – and not by far.
"Some people may think that it's a lot of copying / pasting to make things work, but creating games at the level of quality expected by the players is really not that simple," said 343. "A project can have hundreds, if not thousands, of people working for one purpose: to create fun! It's a wonderful and unique process that every studio manages with finesse and talent, which creates a brand of unique magic. "
Go to Halo Waypoint to read the entire blog.
During all this work, Microsoft also continues to work on Halo's upcoming main game, Halo Infinite, which is coming to PC and Xbox One. This game is created by a separate team from 343 Industries. The game is expected to be presented at Microsoft's E3 2019 briefing in June.
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