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The Valve Virtual Reality Headset is the first to be connected to VirtualLink, the USB-C port you'll find on most Nvidia RTX 2070 and higher Nvidia RTX 20 graphics cards. However, this distinction is only partial because Valve support for VirtualLink is not going as far as your willingness to buy a $ 40 dongle.
The promise of VirtualLink is to reduce the number of cables and connections between the headset and your computer. This dongle can help you tidy things up, as it reduces the number of cables and the number of ports required by the index from three to one, all to a single USB-C input that enters your GPU.
But turning VirtualLink into a dongle is a hilarious interpretation of what had been designed to be an elegant solution. Indeed, as the VirtualLink part is only at the end of the graphics processor, you will end up with a cable a little heavier and as thick to your computer!
I would have preferred that Valve publish a version of the Index output directly in VirtualLink (no dongle required), so you can have a simple USB-C cable as the only element to connect to a PC. Or Valve could have started with VirtualLink on the headset side and include a dongle to get out of the more traditional ports. However, if Valve wants a dongle to take advantage of VirtualLink with its $ 1,000 earphone kit, it would be nice if it included one in the box.
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