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A number of former employees and subcontractors of NetherRealm have criticized the studio's work culture over the last two weeks and, according to new information, the events are particularly disastrous for workers who were not fully employed. time in society. These comments were prompted by numerous other reports on the working conditions of the sector in recent weeks, including the most recent, notably the tightening of Fortnite.
Anonymous sources who worked on titles such as Mortal Kombat 9, X and Injustice 2 found that temporary workers were often referred to full-time jobs, but were rarely hired as good employees. Nevertheless, subcontractors realizing about the minimum would have been invited to contribute to larger parts of the game.
An anonymous source told USgamer that some of Mortal Kombat's deaths came from temporary workers, as part of open-ended invitations to ideas. "They invite temporary workers because they can just give a great idea without having to pay them extra. A QA person created storyboards for the suggested fatality sequence. Their idea was chosen, but they never got the full-time position they were pursuing. "
Overall, this report – and another from PC Gamer – suggests that the studio was particularly exploiting these subcontractors. A source said, "I know full-time employees who took very long lunches and told entrepreneurs when they could have lunch or when they could take their break. They would micromanage us.
Another source indicates that subcontractors "have been dubbed nicknames behind their backs and that they were very inappropriate, especially for women. Many nicknames for women were really perverse and disgusting. "
These comments add to painfully predictable information about work tightness and overwork, similar to what we heard in studios such as Rockstar and Telltale, as more and more developers began to feel at home. to discuss their experiences. NetherRealm has not yet released any response to this information.
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