Borderlands 3: practical overview – Tightening, better assembly Borderlands 2



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Stick to his weapons

By Mitchell Saltzman

During my break with a vertical demo of Borderlands 3, I slaughtered hordes of not-so-innocent psychos – all for the noble cause of restoring an awesome coffee – cut to the arm of a man who just needed a little bit of blood for a sample and found a gun that fired on corrosive and explosive cheeseburgers, with a text of flavor referring to a certain viral video featuring a man, a cheeseburger and the word dayum.

Needless to say, Borderlands 3 has not lost its unique sense of style and humor over the last five years since The Pre-Sequel.

The landscape of the shooter has changed a lot in the last five years, but rather than chasing after games like Destiny and The Division, Borderlands 3 seems rather happy to stick to its weapons (all billions) , refining its peculiar brand of cooperative first-person shooting focused, gear-driven.

And at first glance, Gearbox seems to be on the right track. Borderlands 3 seems to be a much narrower and more compact version of Borderlands 2. The navigation in the environment is softer thanks to its ability to slide and cover objects, but the most impressive aspect of Borderlands 3 is the quality of his weapons. feel. Borderlands has always been very successful at providing a wide variety of weapons with interesting mechanisms, but it was a rare opportunity to get a weapon in any of the Borderlands games and be 100% satisfied with how you feel .

In Borderlands 3, every weapon I spent time with was fantastic. Rapid shots of the Jakobs revolver in the wild west, with the powerful power of the Dahl rifle, and in particular the explosive power of the Torgue weapon. Gearbox has very well identified and corrected the handling defects of certain types of weapons. Hyperion guns no longer have the boring mechanics of being extremely imprecise until you hold the trigger down for about 2-3 seconds; Torgue pistols are less focused on the area of ​​prayer and aerosols, but rather on the precise labeling of a villain with sticky cartridges, which can be exploded when you reload; and Tediore weapons have a wide variety of wild effects when you launch them, rather than just explode at an impact.

Beyond the movement and the shooter, Borderlands 3 is exactly what you expected, although several improvements in quality of life allow you to spend less time in the menus and more time to play. A new gear score can instantly give you an idea of ​​the quality or inefficiency of a gear. you can now instantly refill your ammo in any dispenser at the touch of a button; There are intuitive filters that allow you to easily sort your weapons according to a number of different criteria; and overall, the user interface is particularly sharp and crisp.

Only Amara and Zane were available in the vertical slice demo I played and, although I'm not really able to delve into the deep subtleties of each character's skill tree, I have I could not adapt the two characters to my personal style of play. to rush like a berserker. Amara seemed the most built for this style of play, with her Phaseslam action ability that allowed her to run an AOE slam to let her get close up, as well as several skills that could increase her damage. and his health.

Zane is a much more malleable character, with skill trees that allow him to focus on a variety of different specialties, while doing a bit of everything. This is the only character we know at this stage who can use two action skills, at the price of his pomegranate slit. This means that he can use both his powerful Sentry turret and his diversion-creating clone to create his own personal multiplayer game to impregnate and inflict damage. My favorite talent at Zane was the increased damage he suffered when he was moving at high speed, which made me play Borderlands 3 a bit like I would do with Doom.

Everything else in Borderlands 3 is exactly what you expected. It's funny and stupid in a caricatural way, a breath of fresh air in a genre that is perhaps taken a little too seriously.

Do not forget to check out our guide containing everything you need to know to order upstream Borderlands 3, from the different editions and what they understand, right up to where you can get your own copy.

Mitchell Saltzman is an IGN related gameplay producer and has spent over 200 hours browsing every inch of Pandora in Borderlands 2, searching for secrets and Easter eggs. Follow on twitter @JurassicRabbit

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