Saints Row: The Third – The full package gets its first fix on May 16, 2019, looking for information from fans for future patches



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As you know, the first day patch planned for Saints Row: The Third – The Full Package has been canceled due to Golden Week. We now know that the fix is ​​scheduled for May 16, 2019. See the full patch notes below, as well as a request for help from the development team to get the fix. help on removing other bugs.

Thank you for purchasing Saints Row: The Third – The Full Package. We've read your feedback over the weekend and can tell you that our first patch will fix some of the issues you're having. The fix will include:

adding low-resolution particle rendering and updating associated performance

adding credits, updating the sequence of icons and names

Fixed a problem where the audio was getting out of sync after switching to the main menu and vice versa

subtitle corrections for the personalization of the female character

Fixed user confirmation to connect to Nintendo Switch Online after the loss of connection

fixed automatic matchmaking for the public game

DLC fixed location in Russian and Japanese

crash fix: a forced termination may occur after selecting "Finish Game" on the screen

general iterative bug fixes and performance optimizations

infinite loading screen fixed

international and Japanese fixed subtitles and lip sync

This patch will be ready for download on your Nintendo Switch from Thursday May 16th at 3:00 am, 4:00 am, Paris time / 9:00 pm, Paris time (May 15th).

Some of you have had more unusual problems that we need to look into a bit more deeply. If you encounter any of the following problems, or anything that is not listed, that could impact your enjoyment of Saints Row: The Third Package – The Complete Package, Report It To Our Technical Support Team with the help of this form.

Give us as much information as possible so that we can reproduce and correct, including your Nintendo switch system number, used SD cards and your area.

Offset of entry

Low default sensitivity in controls

Cursor sensitivity in character creation

Texture and graphic bugs

Thank you for your comments, patience and understanding – we'll keep you posted as soon as we have more news.

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