Fallout 76 was never intended to get good reviews, Todd Howard says



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The poor publication of Fallout 76 has damaged the reputation of Bethesda and the brand Fallout as a whole, according to Todd Howard. He said in a new interview that the game, which was launched in November 2018 due to bad reviews and many technical problems, caused "some" damage to Bethesda's reputation and perception of the Fallout brand.

"It would be naïve to say that it's zero," Howard said in a candid interview with IGN.

He then acknowledged that, thanks in part to the fact that the multiplayer multiplayer goal still online was a new pitch for Bethesda, the team had anticipated a stormy launch.

"We knew we were going to have a lot of bumps, it's a difficult development, a lot of new systems and things like that." Hey, let's try this new thing. "Whenever you're going to do something new like that, you know you're going to have bumps, you know a lot of people might say," This is not the game we expect from you. " But we still want to be someone who is trying new things, "said Howard." It was a very difficult development on this game to do it where it was … a lot of these difficulties ended up in the screen. We knew, hey look, this is not the kind of game that people are used to and we are going to get criticism about it. Many of this – critics very well deserved. "

Howard went on to say that Bethesda never expected Fallout 76 to get the best results. "Even from the beginning, [we thought], & # 39; This is not going to be a high metacritic game; it's not what it is, considering what it is, "Howard said.

The score for Fallout 76 on GameSpot's partner site, Metacritic, was 53 on PS4, 52 on PC and 49 on Xbox One. The previous version of Fallout, Fallout 4 in 2015, had a Metacritic score among the top 80 console and PC players.

Despite the predictions of technical issues and lower review scores, Howard said the Bethesda team was firmly committed to creating an online Fallout and multiplayer game. He also said he expected a gradual improvement of Fallout 76, like the Bethesda MMO The Elder Scrolls Online at its launch. It has since become one of the most popular MMOs in the world, with more than 8.5 million players.

"It's not the way you run, it's what it gets," said Howard about Fallout 76, explaining that Bethesda had "awesome information" to reveal when it was 39, E3 in June.

Although Fallout 76 was criticized, Howard pointed out that it was still a "huge" version of Bethesda. No sales figures have been announced.

Howard said Bethesda's main conclusion on Fallout 76 was that the developer should have kept the game in a test phase longer. The game may have benefited from its beta for "several months" before its launch, he said.

"If there was one thing I would have done differently, [it would have been to] Find a way to let people play the game 24 hours a day, 7 days a week, before saying, "Everyone at home. Pay us. "

Howard also said that Fallout 76 was not developed primarily by the main team at Bethesda Game Studios in Maryland. The entire Bethesda team in Austin, Texas, rather worked on Fallout 76, with the support of teams from Dallas, Montreal and the Rockville base in Maryland, to which "many" many people contributed.

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