[ad_1]
Although Microsoft has remained unobtrusive about the name of the upcoming Xbox, its performance capabilities and its unique features, Sony has shown an amazing openness to the PlayStation 5 (PS5). A number of features and hardware details have already been confirmed. According to the company, the PS5 will offer support for 8K graphics (presumably at a lower FPS number), compatibility with PlayStation 4 (PS4) games, and even real-time ray tracing capabilities. .
From a hardware point of view, things are a bit more vague, but Sony has dropped some interesting information. For example, we know that the PS5 will host an 8-core Ryzen chip running on AMD's 7DM Zen 2 microarchitecture, as well as a Navi GPU.
Now, before E3 2019 (Sony will not attend the conference), PlayStation CEO Jim Ryan has confirmed some other details regarding hardware and software. Ryan says that Sony hopes to offer its customers a "game between generations" first. Unlike the simple backward compatibility, intergenerational play allows players to play a compatible game on their PS4, switch to the PS5 to continue their backup, then return to the PS4 to continue.
Ryan seems to think that this will prevent customers from choosing between upgrading their system and abandoning their PS4 friends, which will make the transition more transparent than in the past.
With respect to the material details previously mentioned, Ryan informed CNET that the PlayStation 5 would include an SSD as a "default" option; it will not be an upsell and customers will not be forced to settle for a slow hard drive on the new generation console.
PC gamers, in particular, might be interested to learn that Ryan's team is also aiming to integrate the 4K game at 120 Hz on the PS5. Since most consoles run games at up to 30 FPS, this could be the incentive that some PC players need to change; or at least own both platforms.
Of course, even with high-end hardware, it is unlikely that the PS5 will reach 120 FPS on a 4K display. However, to speculate, console players will finally have access to the graphical settings of the system itself or its titles, which will allow them to lower the resolution to improve the frames per second or increase the resolution in effects. visual rendering (at the expense of frames per second).
Apart from our thoughts, we are eager to see what the final version of the PS5 will look like – what do you think of the information we have learned so far? Does the PS5 look like something you would like to buy or will you stick to your current platform?
Image Credit: Steel Drake PlayStation 5
[ad_2]
Source link