Fortnite Release Notes (Update 9.20): Storm Flip added before E3



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Everyone could be distracted by E3, but Epic Games continues to update Fortnite: Battle Royale, as it always does. The new 9.20 content update adds a disposable item called the Storm Turnaround and returns the Sword Fight Limited Time Battle Mode. You can read the full release notes through Epic Games for Update 9.20 below. The patch is now available on PS4, Xbox One, PC, Nintendo Switch and Mobile.

The storm is a new weapon that, according to Epic, "explodes at impact and creates a sphere-shaped area". This area brings Fortnite's diabolical storm into any security zone and secures any storm zone. So you can use it specifically if the storm catches you up – or throw it on an enemy to subject it to the storm's abilities to deal damage to it, even if it was normally safe.

This inverted zone lasts 20 seconds and is only available in Epic rarity, whether it's floor loot, chests and vending machines. Storm flips come in one stack, which is also the maximum number you can hold at any time.

This week's LTM is Sword Fight, which will be familiar to many Fortnite fans. The mode is largely unchanged since the last time it was seen, and yes, the Infinity Blade is available in some treasure chests. Notably, the mode debuted at about the same time that Epic ended support for its Infinity Blade mobile game series.

Elsewhere, the 9.20 update installs the shotgun, which is no longer available in game. Epic explained the decision stating that the "weapon" was somewhat outclassed by the rifle. infantry after being changed to hit ". The developer continued: "There are some sniper rifle options available and we feel that it does not currently fulfill a necessary role in the range of items."

The release of this update coincides with the beginning of the challenges of week 5. Among other things, you will need to locate wind turbines, which we have achieved for you in a practical guide that should help speed up the process.

In other news Fortnites, players have recently spotted a giant eyeball locked in the ice. The eye is under the polar peak. We still do not know what it means for the game. Even if the audience thinks it, it could lead to some kind of community event or even a connection between Godzilla: The King of Monsters, which certainly would not not extraordinary, like Epic. Has already organized events related to John Wick and Avengers: Endgame. You can watch some images of the eyeball here.

Fortnite: Release Notes for Battle Royale Update 9.20

Weapons And Objects

  • Storm Flip
    • Thrown object that explodes at impact and creates a sphere-shaped area.
    • When the sphere overlaps the storm, it creates a safe zone.
    • When the sphere covers a safety zone, it creates a storm zone.
    • Storm Flip inflicts the same damage as the current storm.
    • The zone lasts 20 seconds before dissipating.
    • Available in Epic Rarity.
    • Can be found in floor booty, chests and vending machines.
    • Drops in stacks of 1.
    • Max stack of 1.
  • Vaulted
    • Shotgun all variants
    • Although we appreciate the variety of long-range sniping options, the shotgun was slightly outclassed by the infantry rifle after being replaced by a hit. In addition, some rifle options are available and we believe they do not currently play a vital role in the line of items.
  • Booty bearer
    • Reduced availability of sniper packages from 12.5% ​​to 8.45%
    • Reduced availability of packages of explosives from 12.5% ​​to 7.04%
    • The chances of obtaining rare and high-powered objects from supply drones were higher than they seemed appropriate; so we have slightly reduced their availability.
  • Turret
    • Overheating now takes 20% more.
    • The use of the turret climb has decreased over time. By slightly increasing the time before overheating, the goal is to help increase the risk / return ratio.
  • Increased maximum Boom Bow load time from 1 to 1.25
    • The Boom Bow is a little stronger than we would like. This adjustment should reduce the frequency between shots, making chess more risky. We would like to evaluate the impact of this change before making any additional adjustments. It is possible that more adjustments are needed if this does not have the desired effect.
  • The audio, pink ring, and rotating blades of the Slipstream turn off when they are turned off during the fifth phase of the storm.
  • Players restarted from a restart truck will lose their invulnerability when firing or building.
  • Aerators are now more tolerant to prevent falling damage when players jump over them from heights.

Bug fixes

  • Issue solved: Weapons that previously had no ammo could not be reloaded automatically.
  • Solved the following problem: Players suffer falling damage after leaving a Baller who rolls quickly downhill.
  • Attendance at aim can no longer be used to shoot players using a ghost bomb.
  • Fixed a problem that could damage teammates disconnected from the game.
  • Fixed a problem that prevented the flying disc toy from getting caught on Ballers in midair.
  • Issue resolved: The audio and visual effects of Slipstream would continue to occur after the player's output.
  • Fixed a problem due to which the sound and visual effects of Air Winds occurred several times.
  • Fixed an issue preventing Driftboards from leaving Slipstreams.
  • The exit of a vehicle entered in a Slipstream no longer causes the parachute jump of the players.
  • Vending machines no longer become unusable when a player who uses one is eliminated.
  • The flintlock is now able to hit targets and the shooter at the correct distance.
  • Dynamite audio no longer hangs on a loop during reruns.
  • The visual effect of lava bounce no longer persists if a Baller bounces from the lava to the water.

Time-limited mode rotation

Fight with the sword

The treasure chest contains epic or better weapons, as well as the occasional Infinity blade! Fight your opponents to find out who is worthy of the blade … and who is not.

gameplay

  • The automatic material exchange option has been removed and is still enabled.
    • Removing this option allowed us to optimize the automatic exchange behavior, mainly reducing the rare cases in which materials are not properly exchanged.
  • Increase in the length of time that an elimination credit can be granted to the last destroyer.
    • Falling damage from 15 to 60 years
    • Self elimination 15 to 60 years
    • Eliminate storms from 5 to 60 years
  • Added support for foot controller devices in accessibility options.
  • Adjusted information adjusted aircraft reversal control control to better describe the option.

Bug fixes

  • Gamepad custom build controls now routinely allow players to create a turbo when using the "Place" action while having the "Stair", "Wall", "Roof" or "Floor" action .
  • Players outside closed enemy structures can no longer build inside.
  • Fixed a problem that allowed to interrupt the destruction of a building by reconnecting it to its base.
  • Fixed a problem that prevented players from disconnecting during the bus drop phase.
  • Some Fortbytes requiring a specific cosmetic item are now properly unlocked for the players who equipped it.

l & # 39; Audio

Bug fixes

  • The sound effect of the damage caused by the storm no longer ends prematurely.

Mobile

We have noticed that iOS fixes have recently suffered delays in the App Store. Apple has indicated that any application may take up to 24 hours to appear on the App Store. If no update is available, be sure to check our social channels for more information.

  • Quick Heal Overview
    • Allows Shield and Health consumables to be used more easily.
      • When health or shields are less than 100 (max), the quick repair button appears on the screen.
    • Separate button to manually add from the HUD presentation tool.
    • The button icon displays the current priority items in the player's inventory.
      • Priority 1 – Chug Jug on all other healing objects
      • Priority 2 – Health Articles on the Shield
      • Priority 3 – MedKit on bandages.
      • Priority 4 – If the number of shields is less than 50, Small Shields
      • Priority 5 – If shields are greater than or equal to 50, shield potions
  • Added an "X" (Quit) button to close multiple screens where the "Close" button was too small.
  • Players will now receive an error message if they try to update the game but do not have enough storage space.

Bug fixes

  • Issue resolved: Outfits did not display properly after logout and return.
  • The aiming aid and the automatic firing can no longer be used to shoot players using a ghost bomb
  • Fixed a problem for Android players experiencing an error when they were trying to watch live matches.
  • Fixed a problem related to the interaction of doors and zip lines from long distances.
  • Screens Events and challenges centered on devices with a 4: 3 display.
  • Fixed a problem with the Combat / Build Mode button bringing players back into battle mode in full animation.
  • Fixed a problem where the names of an eliminated team remained under the observed player.
  • The master scheme of the controller appears correctly when viewed with devices with a larger screen.

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