The Xbox One and the PS4 do not need to fear Google Stadia, which is mired in contradictions



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Yesterday we saw the beginning of Stadia Connect, a new Google livestream intended to emulate its competitors, featuring features and games for its new streaming service to replace the consoles. The idea of ​​Stadia is that its games are hosted on Google's data servers, which means that a physical console is no longer needed. As long as you have a Stadia controller in hand, you can play AAA games at speeds up to 4K and 60 FPS streaming. anywhere with a Chrome browser.

At first glance, there is the impression that a comet is coming to kill the dinosaurs, but when you go deeper, it's hard to know why it's a threat to traditional commodities like Nintendo, Sony and Microsoft, and the whole concept seems lost. in contradiction.

As this is the second Stadia event, we have not heard of any game launched exclusively for Stadia. While Google is actually starting to develop its own games internally, it could take years for them to arrive, and there is no guarantee of quality as to their quality. Until then, Stadia existed primarily as a device to play third-party games everywhere, but Sony, Microsoft and Nintendo will continue to have their long list of exclusive to have, while Stadia has little. It's not great.

The other problem is deciphering who exactly is Stadia for, something I'm not quite clear on two presentations now. Google seems to position Stadia as a way to bring new players, or perhaps casual mobile players, into bigger AAA games. But with 200 million consoles sold each year and countless gaming computers, I'm not the one who does not play now do not refuse to do it just because he must own a console that costs a few hundred dollars . And if you're trying to attract the mobile audience, it's not a group predisposed to sign up for subscription services or pay for full games, as Stadia demands.

And it's something else. The obvious comparison is that Stadia wants to be the "Netflix of the game" even though he will not say it aloud, but although a subscription of $ 10 a month gives you access to a library of titles, most New For games, you will still have to buy them directly, which goes against the heart of a subscription. It's as if Netflix were offering you all the content you wanted six months ago, but everything that was subsequently released had to be bought à la carte. From the outset, this offers something like the Microsoft Game Pass the opportunity to eat Stadia's lunch, as it not only contains a long list of older games, but it will offer all of Microsoft's exclusive features as an integral part of day pass. one of their launches.

Then there is the technical side. Google claims that you can run the highest quality games with the highest settings with only 35 Mbps on the Internet, and yet, when I think of the places where I would probably use the most Stadia, hotels, planes, the house of my parents, I have the intuition that the performance there will be … at best questionable. And let's say I start using this as a home instead of my current consoles for whatever reason. PC GamerShe says that 65 hours of streaming 4K per month will use 1 TB of data, exceeding many US ISP limits. And I have to believe that if you're technically smart enough to have broadband Internet access and make sure your plan does not have a cap, you're not the kind of beginner in the game that Google seems to believe that you are.

Google Stadia seems unlikely to replace current or next generation consoles. The technology is too little proven and the lure of exclusivity and stability and the fact of not broadcasting terabytes of data per full month will be too attractive for the current crowd to suddenly abandon their consoles or their gaming computers. And I must imagine that there is only a very small group of non-players or only mobile players where Stadia will produce some kind of light bulb in their minds who suddenly wants to play all these hardcore games because suddenly, there is more material to buy. . I do not think it's as big an obstacle as Google thinks. It's a solution looking for a problem. At best, I can see someone like me, the hardest of hardcore gamers, do it for a living, pick up Stadia to make sure I can continue playing my console games somewhere else when I travel , provided that they all have cross-backs (which is not guaranteed).

It is likely that someday there will be no more consoles and all games will be streaming. And I mean, someone has to go first. But there are so many things in Google Stadia that do not seem to fit the current market, or seem to constantly contradict each other, that I do not know how it will go. We will know later this year, it seems.

Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and & nbsp;Instagram. & nbsp; Read my new science fiction thriller novel & nbsp;Herokiller, now available in print and online. I also wrote & nbsp;The trilogy born of the earth.

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Yesterday, we watched the launch of Stadia Connect, a new Google streaming feed designed to emulate its competitors, featuring features and games for its new streaming service to replace the consoles. The idea of ​​Stadia is that its games are hosted on Google's data servers, which means that a physical console is no longer needed. As long as you have a Stadia controller in hand, you can play AAA games at speeds up to 4K and 60 FPS streaming. anywhere with a Chrome browser.

At first glance, there is the impression that a comet is coming to kill the dinosaurs, but when you go deeper, it's hard to know why it's a threat to traditional commodities like Nintendo, Sony and Microsoft, and the whole concept seems lost. in contradiction.

As this is the second Stadia event, we have not heard of any game launched exclusively for Stadia. While Google is actually starting to develop its own games internally, it could take years for them to arrive, and there is no guarantee of quality as to their quality. Until then, Stadia existed primarily as a device to play third-party games everywhere, but Sony, Microsoft and Nintendo will continue to have their long list of exclusive to have, while Stadia has little. It's not great.

The other problem is deciphering who exactly is Stadia for, something I'm not quite clear on two presentations now. Google seems to position Stadia as a way to bring new players, or perhaps casual mobile players, into bigger AAA games. But with 200 million consoles sold each year and countless gaming computers, I'm not the one who does not play now do not refuse to do it just because he must own a console that costs a few hundred dollars . And if you're trying to attract the mobile audience, it's not a group predisposed to sign up for subscription services or pay for full games, as Stadia demands.

And it's something else. The obvious comparison is that Stadia wants to be the "Netflix of the game" even though he will not say it aloud, but although a subscription of $ 10 a month gives you access to a library of titles, most New For games, you will still have to buy them directly, which goes against the heart of a subscription. It's as if Netflix were offering you all the content you wanted six months ago, but everything that was subsequently released had to be bought à la carte. From the outset, this offers something like the Microsoft Game Pass the opportunity to eat Stadia's lunch, as it not only contains a long list of older games, but it will offer all of Microsoft's exclusive features as an integral part of day pass. one of their launches.

Then there is the technical side. Google claims that you can run the highest quality games with the highest settings with only 35 Mbps on the Internet, and yet, when I think of the places where I would probably use the most Stadia, hotels, planes, the house of my parents, I have the intuition that the performance there will be … at best questionable. And let's say I start using this as a home instead of my current consoles for whatever reason. According to PC Gamer, 65 hours of streaming 4K video games per month will use 1TB of data, exceeding many US ISP limits. And I have to believe that if you're technically smart enough to have broadband Internet access and make sure your plan does not have a cap, you're not the kind of beginner in the game that Google seems to believe that you are.

Google Stadia seems unlikely to replace current or next generation consoles. The technology is too little proven and the appeal of exclusivity and stability and the fact of not broadcasting terabytes of data per full month will become too attractive for the current crowd for them to suddenly abandon their consoles or their gaming computers. And I must imagine that there is only a very small group of non-players or only mobile players where Stadia will produce some kind of light bulb in their mind that suddenly wants to play all these hardcore games because suddenly, there is more material to buy. . I do not think it's as big an obstacle as Google thinks. It's a solution looking for a problem. At best, I can see someone like me, the hardest of hardcore gamers, do it for a living, pick up Stadia to make sure I can continue playing my console games somewhere else when I travel , provided that they all have cross-backs (which is not guaranteed).

It is likely that someday there will be no more consoles and all games will be streaming. And I mean, someone has to go first. But there are so many things in Google Stadia that do not seem to fit the current market, or seem to constantly contradict each other, that I do not know how it will go. We will know later this year, it seems.

Follow me on Twitter, Facebook and Instagram. Read my new sci-fi crime novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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