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Google Stadia unveiled Thursday his price and some of the video games you can play on his brand new service configured for launch in 2020. The company has also proposed guidelines for the types of network speeds required for different gaming qualities: 10 Mbps for 720 / 60fps stereo, approximately 20 Mbps for 1080 / 60fps HDR with 5.1 surround sound and 35 Mbps for HDR video 4K / 60fps with 5.1 surround.
That's fine, but do not assume that if you meet Google's speed requirements on the Internet, you'll be able to play the required quality. These are the minimum conditions, but not necessarily sufficient.
Google – like many PC-based cloud games – does not mention the other larger issues that typically affect your experience, exemplified by Nadia OxfordThe tweet: the network. If you listen to the streaming potato, it is the congestion of the local network that destroys it.
Think of it as being able to drive 75 mph on the highway, but then you hit the city and your speed inevitably falls to a average 25 mph. This number includes a lot of stop and go. Although these services test your network, and in some cases even include jitter and other types of network latency data in its calculations, such as stop-and-go traffic, it can at any time become a bottleneck. Strangulation by surprise. And none of this takes into account the stability of the connection of a given device.
In other words, even if you get 500 Mbps latency-free when Google checks your network, at any time while you're playing, the entire block can start broadcasting a random-set game in 4K HDR and those packets are s & ## Interweave with your game packs, interrupting their fluidity. Google does not present any details, such as maximum jitter and latency, that you would like to see before placing your order at US $ 130 / £ 119 for an edition of the founder.
As latency increases, images and frame rate drop, audio stutters, image quality visibly deteriorates, your zipper records a millisecond too late. (OK, maybe the last one comes from me.)
While Google has an advantage over a lot the competitors in that it owns much of the network infrastructure between its cloud hosting servers and peripheral servers, the last point of distribution between Google and your ISP or your carrier mobile phone. However, optimizing package delivery once they have left your ISP is too cumbersome. And although many of these services have algorithms that allow smooth return to lower levels when network problems arise, but this is not always done well.
And none of this even includes the irritation of trying enthusiastically to launch a game, but you are told that your network is not up to the moment – wide bandwidth but too much of jitter, please try again later. I have participated in the Project Stream Assassin's Creed: Odyssey Essay. The first time I ran it, it was awesome. The second time, unplayable. Both times, Speedtest said my bandwidth was more than enough. And this problem is not limited to Google.
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