E3 2019: The Marvel Avengers will be launched on PS4, in case you have doubts



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@Ralizah Indeed! Sony has long supported its old console long after the release of the next generation. We've seen how devs changes XB1's low console games through the PS4, PS4 Pro, XB1X and high-end PCs. Some games are also reduced for Switch.

The fact is that games are scalable and, unless they require something that the old Gen can not offer – be it speed / CPU cores, RAM bandwidth / VRAM or any other aspect, they can reduce it to the extent of the hardware specifications. Limit the resolution to 30 fps, reduce the native resolution, reduce some visual parameters, reduce the visibility limits and treat the distances in different ways, reduce the environmental aspects such as reducing the number of shrubs, trees and rocks , reduce the density of NPCs / vehicles, etc. reduce the volume for the "older" consoles – if it remains interesting to do so, players who still use the older Gen hardware and still buy games. The XB1 will run a greater risk that the games will not be reduced to a minimum of & # 39; 720/30 & # 39; because he has trouble doing it now with some games. The amount of power needed to run a 4k / 60 locked game is 18 times the power required to run at 720/30 (assuming its GPU is the same and the visual and postprocessing settings are the same, the GPU has the same efficiency and latency, etc.) 4k is 9 times the size of 720p and a drop to 30 frames per second is twice the time that a graphics processor has to render this image. I know some aspects make sure that you do not need a GPU 18 times more powerful than an XB1 running at 720/30 to scale it up to 4k / 60 (or conversely to reduce it), but the fact is that Developers have LOTS of domains that they can scale down to resize a game on PS4 and, unless the game has something specific that will not be reduced, a system based on a multi-threaded 8core 3Ghz processor (or higher) on which to work. For example, then it should decrease.

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