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Apple would have spent $ 500 million on Apple Arcade
After the iPhone shipments peaked in 2015 at 231.22 million units, the company decided to focus on its service unit. This was a wise decision, as many of the service-sector companies, such as Apple Music and Apple News +, require recurring payments from their subscribers. And these companies are less dependent on new iPhone sales, but rather the large number of active users of the iPhone, which totaled 900 million people. The company is targeting $ 50 billion in service revenue by 2020, double the division's gross $ 25 billion in 2016. For the recently announced third fiscal quarter, covering the months of April to June, the Services division achieved record sales of $ 11.5 billion. This represents a gain of 12.7% from one year to the next compared to the $ 10.2 billion that the division cashed in the same quarter in 2018. Overall, the unit service is the second largest business unit of Apple and the most profitable. The success or failure of Apple's Arcade will determine to a large extent whether Apple will reach its $ 50 billion business goal next year.
Apple performs an internal Arcade test charging employees 49 cents a month for comments.
In addition to paying the monthly subscription fee, Arcade members must shell out the money they need to purchase accessories for their Apple devices such as controllers. While subscribers can navigate Arcade games using the buttons on their iPhone, iPad or Mac, choosing a MFi controller (designed for iPhone, iPad) could make the game a little easier for some.
One of the games that Apple employees can play by subscribing to the limited internal porting test
It seems a little strange that Apple is asking its employees to pay 49 cents a month for the company to collect their comments. After all, the goal of the advance access program is to determine where Apple and game developers can make changes to improve the user experience. Although we do not have data indicating the number of people enrolled in the short-term program, we bet that it was more than enough for Apple and its developer partners to have a good idea of the work that remains to be done. on Arcade. before its launch.
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