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Here is something that I would expect to hear from Microsoft, but it's definitely an eyebrow that comes from Sony. In a recent Bloomberg interview with Gamescom, with Sony's international studio director, Shawn Layden, he hinted that Sony would soon move to multiplatform publishing from proprietary studios, which seems to be anathema to the exclusive development concept of a few years ago. But things are changing fast in the world of video games. A Sony official said:
"We have to support the PlayStation platform – it's non-negotiable," Layden said. "Having said that, you will see some titles from my studio collection in the future that may have to rely on a larger installed base."
The obvious caveat: this is not exactly a specific comment. Like the "Memorandum of Understanding" between Microsoft and Sony on cooperation in future initiatives in the cloud, it does not include a concrete plan. It's not Sony that says "X Game will come out on Switch and Xbox" because Game X has not been announced yet.
And yet, it's so hard to imagine that Sony said such a thing a year ago when it was still struggling with the fact that it was going to have to change its policy on cross-play as a result from & nbsp;Fortnite phenomenon. Sony has vigorously protected its walled garden throughout the PS4 generation, but two major changes have been made during this period. On the one hand, players began to ask for features such as cross-play and cross-backup as it became impossible to ignore them, especially with Microsoft wanting to head out first. Second, the potential profitability of large-scale online multiplayer gaming has exploded to the point that leading publishers have begun to focus almost exclusively on them. Sony is not just a hardware manufacturer, it is also a games publisher. And it's hard for a game developer to miss out on & nbsp;Fortnite money, even thin.
Sony has developed a particular brand for its proprietary games during this generation. This gives solo, complex, cinematic titles on a scale that virtually no developer on this side of Rockstar is capable of doing today. The definitive games here are things like & nbsp;God of war, Horizon Zero Dawn, Uncharted, The last of usAnd so on. & nbsp;Transported by blood also, but that does not count as much because we also get software games elsewhere.
It is therefore clear that none of these games come on other platforms. These are not multiplayer titles, and they are so linked to the PlayStation brand that it would be foolish to multiply them. But Sony and Microsoft are redoubling efforts for development in the first part of this generation, and so it seems that Sony has some titles in multiplayer mode first alongside their tents.
The barriers continue to fall, and it's good for video games. The old walled gardens are clearly not what players want at the moment, which should theoretically translate into more games for everyone to play wherever they are. I am excited to see this story develop.
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Here is something that I would expect to hear from Microsoft, but it's definitely an eyebrow that comes from Sony. In a recent interview with Bloomberg's Gamescom with Sony's head of international studio Shawn Layden, he hinted that Sony would soon switch to multi-platform publishing from proprietary studios, which seems to have been anathema to the development concept. exclusive of even a few years ago. But things are changing fast in the world of video games. A Sony official said:
"We have to support the PlayStation platform – it's non-negotiable," Layden said. "Having said that, you will see some titles from my studio collection in the future that may have to rely on a larger installed base."
The obvious caveat: this is not exactly a specific comment. Like the "Memorandum of Understanding" between Microsoft and Sony on cooperation in future initiatives in the cloud, it does not include a concrete plan. It's not Sony that says "X Game will come out on Switch and Xbox" because Game X has not been announced yet.
And yet, it's so hard to imagine that Sony is repeating this kind of talk even a year ago, when it was still struggling with the fact that it was going to have to change its policy on cross-play as a result of the Fortnite phenomenon. Sony has vigorously protected its walled garden throughout the PS4 generation, but two important things have changed over this period. On the one hand, players began to ask for features such as cross-play and cross-backup as it became impossible to ignore them, especially with Microsoft wanting to head out first. Second, the potential profitability of large-scale online multiplayer gaming has exploded to the point that leading publishers have begun to focus almost exclusively on them. Sony is not just a hardware manufacturer, it is also a games publisher. And it's hard for a game developer to miss an opportunity Fortnite money, even thin.
Sony has developed a particular brand for its proprietary games during this generation. This gives solo, complex, cinematic titles on a scale that virtually no developer on this side of Rockstar is capable of doing today. The definitive games here are things like God of war, Horizon Zero Dawn, Uncharted, The last of usetc. Transported by blood also, but it does not matter as much because we get software games elsewhere.
It is therefore clear that none of these games come on other platforms. These are not multiplayer titles, and they are so linked to the PlayStation brand that it would be foolish to multiply them. But Sony and Microsoft redouble efforts for development in the first part of this generation, and it seems that Sony has some titles in multiplayer mode by his side.
The barriers continue to fall, and it's good for video games. The old walled gardens are clearly not what players want at the moment, which should theoretically translate into more games for everyone to play wherever they are. I am excited to see this story develop.