Developers share games they would like to relaunch for Switch



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Nintendo Switch has become a machine to dream retro players, with its digital frontage populated more and more video game classics.

The call is clear: not only does Nintendo have an incredible library of classic games that it does not often bring back into the spotlight, but players can now experience a host of adventures previously reserved only for television.

VGC spoke with a group of game developers in the industry to learn about Nintendo classic games (or appeared on Nintendo platforms) that they would like to see revived on Nintendo Switch.


Jens Andersson

Game Director, Yoku's Island Express / The Darkness

Bubble Bobble is well behind for a remastering. The puzzle platformer would be perfect for Nintendo Switch since the console is a cooperative platform by nature. In addition, games like Binding of Isaac have brilliantly demonstrated how to exploit an arcade-like experience and make replayability much more interesting by adding a layer of meta-progression. Unlocking new elements in future phases of the game keeps the game interesting and gives you a sense of accomplishment, even if the game itself is difficult. [Editor’s note: a new instalment of Bubble Bobble has been confirmed for Switch]

Mark Stevenson

Art Director, Donkey Kong 64 / Kameo

My choice, Donkey Kong Country 2, is not just because I worked on it and it reminds me of extraordinary moments in my career, but also because I have recently seen videos where someone is watching. one had recreated several levels (Bramble Scramble and Bramble Blast) in 3D in Unity. Although the graphics are now in 3D, they have managed to recreate the visual appearance of the original graphics, while adding nuances of frills and small touches like foliage in the wind.

The backgrounds of the original were often simpler and more repetitive than was possible today due to technical constraints, but I think this recreation reflects the strength and boldness of the original drawings and proves that 'It's useless to add a ton of unnecessary detail and clutter to create something amazing. It seemed incredible and made me desperate to see more, especially to see how some of the more apparent levels and atmospheric effects would be remastered with modern lighting techniques and many soft particle effects. .

Davide Soliani

Creative Director, Mario + Rabbids Kingdom Battle

Since we are discussing our dream video game desires, I would like Gunpei Yokoi to appear in my dreams, asking me to do a remastering of Metroid, 1986. But I would be happy even if it's not me who creates it, honest!

Alex Hutchinson

Creative Director, Far Cry 4 / Journey on the Wild Planet

(Photo: Nintendo Land take in Balloon Fight)

I've always had a soft spot for Balloon Fight. It has beautiful analog controls and a simple basic mechanism that gives the impression of being a Japanese version of Joust. I think you could also develop it quite easily: moving to 3D would be a bit like a collision-focused air-fighting game. Imagine Burnout crossed with X-Wing. There is nothing better than to crush you and bring you closer to your enemies.

Better yet, it would be great on the Switch because you could have simple duels with other players on the bus. You might be able to reduce the file size enough to be able to challenge players who did not even have the game in a 5-minute battle against one-to-one, which would be a demo. I'm not sure what you would do with the music … It was catchy and charming in the original, but it might need a little adjustment. Maybe add an advertiser and give it a Smash TV vibe? Do it, Nintendo! I will buy five.

Patrick Plourde

Creative Director, Child of Light / Watch Dogs 2

The classic game that I would love to see the most focused on Nintendo Switch would be NHL 94 or 96 (I prefer the speed of 96 and it's the last year with my beloved Nordics). But as there is no way that this would happen, I would say that Ogre Battle 64, I have it on Wii, but a portable version of Ogre Battle 64 would actually make the game play experience a lot more enjoyable.

Grant Kirkhope

Composer, Banjo-Kazooie / Viva Pinata

My favorite game of the SNES era (and probably my favorite game of all time) is Legend of Zelda: A link to the past. When I bought an SNES for the first time, Super Mario World and Zelda were included in the offer. I had never heard of Zelda so I did not play for a while. I remember the fantastic music all along the game, the classic Zelda theme, the amazing dungeon music that was only a tiny loop, but we never tired of hearing it and that gave a perfect atmosphere. It's just a perfect game for me!

David Doak

Designer, Perfect Dark / TimeSplitters

I would love to see GoldenEye 007 at 60 frames per second with a split screen and a link to the local console! If I'm not allowed to do that, then Legend of Zelda: Link to the Past, Parodius and Metroid Prime Series will do the trick. Oh, and a TimeSplitters compendium too!

James Mielke

Creative Director, Jupiter & Mars

Even if I would like to see Skies of Arcadia focused on Switch, I would like to see another Sega property appear on Switch even more, and that is Phantasy Star Online. I've been beating this drum for years. Unfortunately, while all publishers with a rich and rich arsenal of retro games seem to want to redistribute them to hungry players around the world, Sega's current direction does not really work that way. If that were the case, maybe we could watch a multiplayer multiplayer show like Dreamcast (and later Gamecube), similar to Diablo and Phantasy Star, with Switch.

Gamecube ports are generally few to come, but even if it was not, it would still be one of the best. Colorful and iconic characters, a strikingly triumphant soundtrack, an impressive multiplayer action (to compensate for the weakness of the solo player experience), tons of customization, a comprehensive strategy and depth, the PSO I and II episodes and / or Blue Burst would be a welcome view on Switch and just about anything that could work (smartphones, tablets, etc.). Unfortunately, we are likely to see SEGA force its F2P suite, PSO2, to Switch after it's on Xbox One, but even then, nothing looks like the original.

Phil Duncan

Designer, overcooked

I'd like to see a remake of Lylat Wars (or Starfox 64, to give it its international name). I have spent far too many hours in this game! There have been some games since that have tried to imitate it, but none have quite scratched this itch. The mixture of fierce battles and arenas, the different types of vehicles, the luscious arcade sensation in combat … I like everything. Oh, and if they could go into cooperative mode, I would not complain!

Robin Beanland

Composer, Sea of ​​Thieves / Killer Instinct

I think I will have to go with Tetrisphere Nintendo 64 days. The reason is that I have very good memories of playing with my old comrade Noz (former composer of Rare Graeme Norgate) in the formative era of Rare. We used to play in his office in the block of a GoldenEye party. I remember being stunned by the quality of Neil Voss's score … it was really great!

Ted Timmins

Designer, Fable II / Sea Thieves

I'd love Nintendo to go back to where it all started; & # 39; Donkey Kong & # 39; I find the design challenge to take an 80s arcade game and remaster it into a fascinating modern 3D space. Think New & Donk City & # 39; Captain Toad: Treasure Tracker & # 39; with a nostalgic kindness and arcade. It would be a superb 3D puzzle game, and lay the foundation for a revival of the legendary rivalry of the "King of Kong". who is so long awaited!

Steve Mayles

Character Creator, Banjo-Kazooie / Donkey Kong Country

Let's see the return of the SNES Panel of Pon! "Play it, it's good," Tim Stamper suggested when developing DKC, too, reluctantly, I tried. Many years later, I still played most lunches, fun and charming. The satisfaction of combining combos while taunting your opponent, the perfect sound, the cute graphics … I want the original fairies of course, no nonsense of Yoshi or Pokemon! You do not know the stress until your blocks have been eliminated and you have a few seconds of desperate brewing to save you, I tell you.