Here are all the activities of the final phase of Borderlands 3 for post-campaign grinding



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Borderlands 3 arrives on a very different market than the last two games in the series, since he has to deal with a booty market that he helped to create in the first place, where games like Destiny, the division and Anthem are now "in progress" titles with months and years of content and final content.

Borderlands had its own form of work in the day, but Gearbox understood that she had to evolve in one way or another. That's why they just go out with information about the new (and old) end-of-game prosecutions for those who wonder what they will do after the end of the campaign. In fact, a lot.

So, what is the menu?

True Vault Hunter Mode

This is back, and the game is running on New Game + where the enemies are harder and there will be even new guys to fight. By replaying the game in the mode, you will get more resources and better loot. Your character and equipment will be shared between Normal and True Vault Hunter, but the progress of your mission will be independent. This means that you can eliminate secondary missions in the main game, while starting a game of True Vault Hunter and all the progress of your character is shared.

Goalkeeper Rank

Once you have beaten the campaign, even before reaching the max level, you will unlock Guardian Rank, which works the same way as Badass Rank in the last game, but with a bit of rotation. You will still earn tokens to get +% increases in stats, but you can also increase level three bonus levels when you stack tokens in a specific category, which will unlock bonuses that will attach to all your bonuses. characters. . Among those shared with Gearbox, you can get more gun damage in Fight for Your Life, recover after being completely cleansed by health and shields, or get more ammo through bonuses captured in different trees.

Mayhem fashion

This is an entirely new system which, in my opinion, can be likened to a mixture of Diablo levels of torment and destinythe style combat modifiers. Choosing one of the three levels of Mayhem will increase the difficulty regardless of the mode you are in, but will also increase the money and loot gains. only drops in Mayhem mode. But this will also apply random modifiers to the places you will visit, and the example given by Gearbox is a "You're a Wizard" modifier that reduces normal ball damage, but increases elemental damage. You will have to change your style of play.

And this is in addition to the already announced modes such as Proving Grounds and Circle of Slaughter, which are reproducible and exploitable activities. Circle of slaughter is like the past round base arena events, Proving Grounds is more like a Diablo Rift, with a timer and a final boss while you move in a level full of enemies.

Will all of this be enough to compete with people like destiny or The division? My hypothesis is probably because it seems like a lot of reflections have been devoted to post-match farming here, more than in previous titles, and that people were constantly cultivating them anyway. In addition to all this, Gearbox organizes free seasonal activities, as well as more traditional paying DLC ​​bundles. So even if they are not really games as a service, they use some of his tactics for the current content. Which is not a bad thing.

September 13th will be in two weeks and everyone will be able to experience it all on their own. Stay tuned.

Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and & nbsp;Instagram. Pre-order my new science fiction novel & nbsp;Herokillerand read my first series, & nbsp;The trilogy born of the earth, which is also on & nbsp;audio book.

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Borderlands 3 arrives on a very different market than the last two games in the series, since he has to deal with a booty market that he helped to create in the first place, where games like Destiny, the division and Anthem are now "in progress" titles with months and years of content and final content.

Borderlands had its own form of work in the day, but Gearbox understood that she had to evolve in one way or another. This is why they only publish information about the new (and old) lawsuits at the end of the game for those who wonder what they will do after the end of the campaign. In fact, a lot.

So, what is the menu?

True Vault Hunter Mode

This is back, and the game is running on New Game + where the enemies are harder and there will be even new guys to fight. By replaying the game in the mode, you will get more resources and better loot. Your character and equipment will be shared between Normal and True Vault Hunter, but the progress of your mission will be independent. This means that you can eliminate secondary missions in the main game, while starting a game of True Vault Hunter and all the progress of your character is shared.

Goalkeeper Rank

Once you have beaten the campaign, even before reaching the max level, you will unlock Guardian Rank, which works the same way as Badass Rank in the last game, but with a bit of rotation. You will still earn tokens to get +% increases in stats, but you can also increase level three bonus levels when you stack tokens in a specific category, which will unlock bonuses that will attach to all your bonuses. characters. . Among those shared with Gearbox, you can get more gun damage in Fight for Your Life, recover after being completely cleansed by health and shields, or get more ammo through bonuses captured in different trees.

Mayhem fashion

This is an entirely new system which, in my opinion, can be likened to a mixture of Diablo levels of torment and destinythe style combat modifiers. Choosing one of the three levels of Mayhem will increase the difficulty regardless of the mode you are in, but will also increase the money and loot gains. only drops in Mayhem mode. But this will also apply random modifiers to the places you will visit, and the example given by Gearbox is a "You're a Wizard" modifier that reduces normal ball damage, but increases elemental damage. You will have to change your style of play.

And this is in addition to the already announced modes such as Proving Grounds and Circle of Slaughter, which are reproducible and exploitable activities. Circle of slaughter is like the past round base arena events, Proving Grounds is more like a Diablo Rift, with a timer and a final boss while you move in a level full of enemies.

Will all of this be enough to compete with people like destiny or The division? My hypothesis is probably because it seems like a lot of reflections have been devoted to post-match farming here, more than in previous titles, and that people were constantly cultivating them anyway. In addition to all this, Gearbox organizes free seasonal activities, as well as more traditional paying DLC ​​bundles. So even if they are not really games as a service, they use some of his tactics for the current content. Which is not a bad thing.

September 13th will be in two weeks and everyone will be able to experience it all by themselves. Stay tuned.

Follow me on Twitter, Facebook and Instagram. Pre-order my new science fiction novel Herokillerand read my first series, The trilogy born of the earthwho is also on audio book.

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