Sayonara Wild Hearts Review – A Successful Enchanting Visual Album



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In short, sweet and simple, Sayonara Wild Hearts is a set of positivity, with music and visual elements that will conquer everyone.

Once everyone starts talking about Sayonara Wild Hearts in their own social gaming spaces, each person will undoubtedly compare it to different types of media they like. It could be another video game, a favorite movie, or rather a music album that they adore. Whatever points of comparison are raised, they will all be right whether or not Simogo wanted the similarities. What is important is that this "pop album game" surely reminds players what they like personally, which shows how much this experience can resonate with players.

When I saw him at PAX East at the beginning of the year, word of mouth on the floor compared him to Sailor Moonbut having never seen this anime, I've made some comparisons with Agents of elite beat, Tron, and Tetris effect. But maybe also help describe what Sayonara is the opposite of – at the time, I thought about the movie Heavy metal, which contained similar stories of ordinary strangers chosen to save another world. While this animated film of 1981 was brutal, cruel and cynical, Sayonara is brilliant, optimistic and healthy. One of my colleagues helped me realize that Sayonara Wild Hearts can actually be the antithesis of Thumper, an intense game of "rhythmic violence". So happy Thumper"Seems more your speed, this game could be for you.

Well, assuming you like pop music too.

Our story begins with an ordinary woman who has recently had a broken heart, who has been left out of her usual routine and involves suffering from depression. As a special narrator of stars tells, she is drawn into a strange and magical world based on tarot cards, with bands of women representing the major Arcana cursing this universe and creating discord. Representing the tarot card "The Fool", the character of the player embarks on a journey to ward off these evildoers, while listening to inspiring pop music. Lovers of tarot, astrology, occult and cosmic readings will surely love this premise.

The main gameplay is simple, but it's not a walk in the park at all. The player will primarily use vehicles, whether it is a skateboard, a motorcycle, a car or a giant flying tarot card. . You will automatically advance by moving the Fool from left to right, collecting three rows of hearts: little hearts, big rings and hearts on square cards, each giving more points to the player than the previous one. At the end of each level, which can take anywhere from one minute to five minutes, you will have either ranked bronze, silver, or gold depending on the number of hearts you have collected. Failures are possible, usually by hitting obstacles, but the control points are fast and you are back in action after a split second.

Sayonara Wild Hearts Peppers change levels fairly quickly – you will constantly make quick tournaments, which are part of Agents of elite beat the comparison comes from. Some levels have firing segments, with the Fool's bike automatically firing in front, or with the aiming player with the control knob for the Fool to fire automatically. Gang leaders provide fun gadgets, like a highway that changes dimensions and changes in pace, or another that locks you into a virtual reality headset. Whatever the case may be, the challenge begins when the player has to juggle a combination of these game styles of controlling movement, reacting to QTEs and removing obstacles while picking up hearts.

Sayonara Wild Hearts

Despite some difficulties later, I found Sayonara Wild Hearts easier to handle when I approach it more like a rhythm game and less like an endless runner. Remember what level of boss I've mentioned with the highway of dimensional change? This is the first point where I found myself stuck in the game (the narrator offered me to skip the level, which, although respectfully denied, enjoyed this accessible route), but once I found the solution I felt that I had understood whole game.

I was getting closer to the level Celestial and less like Guitar Hero"I told myself not to focus too much on the careful and deliberate movements of my bike to avoid obstacles, but rather to swing my bike to the rhythm of the song. The results were nothing short of graceful and glamorous.

So it should not surprise you to have repeated the Spotify soundtrack since I finished. Sayonara. It's mostly poppy and fun, with boss levels punctuated by songs with voices and lyrics. Many friends recommending Carly Rae Jepsen, Lorde, CHVRCHES and other similar acts, strongly recommend me, and this soundtrack suits them perfectly (all these recommendations appear on a huge Spotify reading list of mine, by the way).

Honestly, I am now a little surprised that the musicians have not used the medium of video games for their visual albums. With artists like Beyoncé and Janelle Monáe displaying their music through movies (my favorite Interstella 5555 "Discovery" by Daft Punk), maybe Sayonara could mark the beginning for artists to create interactive visual albums. And the vibrant visuals of this album blend perfectly with the positive vibes of music, with neon, pink and blue colors. Finding each boss and each biker group was very entertaining, each having their playful and unique gimmicks.

Sayonara Wild Hearts

It took me about two hours to complete the full story, Sayonara to be a pleasant and compact experience. This does not mean that there is nothing to do afterwards. An additional mode allowing players to go through all levels without interruption is unlockable by completing all levels of the main game, while another mode is unlocked by getting gold ranks each turn. level. And no, of course, I have not yet managed to unlock it.

I rarely go back to short games, but I feel more urged to go back and replay many levels to get those gold rankings (I only got one gold and three gold rankings). others by replaying the first two levels). It comes to the point where replaying the levels to get a higher score is less about learning and developing one's own skills, but more about memorizing where those square-heart cards are – but it's hard to complain when it's all right. is a good excuse to listen to music. and watch these fantastic visuals again. In addition, the achievements are in the form of puzzles of the zodiac, each zodiacal sign having two different achievements described in a rather vague way. As difficult as it may be to get these achievements, it could be as difficult to understand exactly what they want. make.

My only warning to some people is that when I say that this game is fast, it means that really quickly. The frame rate is smooth and the graphics are clear, but with everything happening so quickly, with the player that passes all over, there is a lot of visual input to take into account. quite possible that some find the game excessively stimulating visually. He reminded me the first time I saw Spider-Man: in the Spider-Verse on the big screen: a visual feast, but in the back of my head, I kept thinking about how this film would probably hurt my parents' eyes.

Sayonara Wild Hearts

I have to go back to the Tetris effect comparison because I feel the need to make an important distinction between that and Sayonara. Both have a lovely sound and images and speak a very similar language regarding positivity, where the two diverge are the target of inspiration. Tetris effect is a humanistic experience that celebrates the power of the collective human spirit and the journey traveled as a people, while Sayonara Wild Hearts is about how the individual can get up despite personal struggles. It's a message that can reach everyone, no matter what you've experienced.

It reminds of other games that focus on fighting your own inner demons –Celestial or Hellblade: Senua's sacrifice, being a couple of examples. Do not hit those games (I love Celestial in its own way, and honestly, I have not managed to Hellblade yet) but the shorter and more abstract Sayonara may be more acceptable to a wider audience. This game has conciseness and subtlety as major benefits. And for myself and for a number of peers and friends I talked to who ended the game, it's at the right time in our lives.

But as more people discover the wonders of Sayonara Wild HeartsI am looking forward to having these conversations with them. I want to hear what the game reminded them of, because I imagine I will hear different responses from different people. Each game can be compared to other games, but Sayonara covers a wider spectrum through different forms of media. No matter what media people compare, I bet all these pieces are the ones that make them happy inside. And someday in the future, something else will cheer us up, and I'll tell you, "you know, it really reminds me Sayonara Wild Hearts. "

Wild Hearts Never Die, people.

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