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I fell in a game of Fortnite this weekend and for about five minutes, I was in a war zone looking like Gotham City, at the top of a floating island held up by a purple cube and in a swampy area where I could get myself disguise as a barbecue and hide. Each area had its own rules – in Gotham, for example, I could use my parachute at any time – and a different look to accompany it. On the only island that houses Fortnite Battle Royal, it was as if I had played five or six different games, full of references to his past and other media.
One of the best parts of Fortnite has always been its ever-changing nature; The huge success of the game lies in its ability to be everything for everyone. This philosophy has been pushed to the extreme in Season X, where major changes have occurred more and more frequently and coexist. In order to keep the game relevant, however, the developer Epic has turned Fortnite in something that feels overwhelming now. The game is full of voluntary nostalgia for its simpler and older era; features and staggered elements; and whatever links with advertisers that Epic can handle.
Season X started in early August – immediately after the inaugural ceremony Fortnite World Cup – and at first it seemed relatively tame. There were new mech lawsuits, called B.R.U.T.E., which were the subject of controversy in competition, but most of the other changes were minimal in comparison. The most curious was what Epic described as "rift zones", unstable areas where things could change. "The places we thought were lost are starting to appear, but they are not the same as before," explained the developer at the time.
The first fracture zone was fun: an anti-gravity bubble over Loot Lake, where a huge explosion had occurred. Inside this bubble, everything seemed slow and dreamlike, which made it particularly distinct from the rest of the island. But it did not take long before new areas of fracture appeared and caused much larger changes. There was Neo Tilted, a sci-fi metropolis introduced in Season 9, which was transformed into Tilted Town, a Wild West-inspired area designed for shootings. In fact, he introduced a new set of rules explicitly focused on shooting: when you were in Tilted Town, you could not create or destroy objects. Your character even wore an old feather duster and the game was rendered in a sepia tone.
Later, an area appeared that transformed Mega Mall into a classic place, Retail Row, and brought with it the non-zombies generated by giant and purple crystals. Moisty Palms – another early reminder Fortnite – then appeared in the middle of the desert, a lush oasis including a new game element in which players can turn into "props", disguising themselves as inanimate objects such as garbage cans or comfortable chairs. This same update brought the Greasy Grove area back to the fast food theme, where players are so excited for tacos that they can not help but dance. Oh, and there is currently a hotel on a small island that floats on the map.
Some of these new areas have also been marked. End of August, just before the launch of Borderlands 3, a zone of FortniteThe map has been transformed into an extraterrestrial world of Pandora, with a new artistic style. And this weekend, the Wild West of Tilted Town was gone: it turned into Gotham City, just in time for the 80th anniversary of Batman. Again, each of these areas has its own rules. In Pandora, you can automatically generate a shield inside the area, while everyone in Gotham is assigned their own Batman hood, with the ability to redeploy their paraglider as they please.
Now, I'm the kind of person who likes the strange and unexpected changes that have become so intrinsic to Fortnite. This is one of the main reasons I play. I am someone who has been following the quest for the mystery cube around the island and who is always watching the events at stake, that it is a battle between mech against kaiju or from a marshmello concert. I love the fact that this virtual island, which is essentially a place where gamers go to kill each other, is a place that has its own rooted history. I even liked the mechs a bit.
But even for me, season X has been too long.
Part of the reason is the speed of updates. These changes occur at a frequency that prevents you from keeping up. But when you combine that with the magnitude of the changes, play Fortnite It may seem like an exhausting effort that requires more and more time and energy.
There are not only new sites, but new sites with their own sets of rules. Of course, the changes are not necessarily significant in themselves. Redeploy in one area, accessories in another. But when they all happen at the same time, it's a lot to remember, especially if you do not play Fortnite Daily. I took some time on the game to play through Control and The legend of Zelda: Link's Awakeningand when I came back, it was like going back to a totally different game.
I understand the thought process behind these changes. Fortnite faced with increased competition, not just from obvious games like Apex Legends, but also the return of World of Warcraft and a resurgence Minecraft, who regularly took over Twitch. Regular updates help keep Fortnite exciting and in the headlines, and they are an important part of what makes it different from its competitors and more accessible to young children.
But there is a limit to what players can handle and, for me at least, season X has reached this limit. Not only do I feel like I to have play regularly just to follow, which is not a pleasant feeling, but I also do not have the time to explore and review the changes in the same way. There is too much clamor to catch my attention at one point.
We are about two weeks away from the 11th season of the game and, as the game approaches, I find myself thinking of something that I would never have thought of doing: I really wish Fortnite slow.
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