Preloading of Open Ghost Recon Breakpoint Open Beta Now Available, Game Launch with Accessibility Features



[ad_1]

Preloading of Open Ghost Recon Breakpoint Open Beta Now Available, Game Launch with Accessibility Features

Stopping point of Ghost Recon open beta Preloading is now available on PC via Uplay in case you want to try the latest Tom Clancy game. In addition, the final game should be launched with a host of accessibility features.

The beta starts on September 26, but you can preload now:

Accessibility is a huge feature in many games today, and the Ghost Recon stop point will not be different.

"We want Ghost Recon Breakpoint to be a game for everyone," said Matthew Tomkinson, director of UX. "Providing the right options and the most complete customization of settings is one of the many ways we have strived to achieve this goal."

At launch, several features will be included:

"Ghost Recon Breakpoint will support complete remapping of keyboard, mouse and controller inputs. The ability to completely remap the controller is a first for a Ubisoft title. It includes analog controller clicks, button presses, analog joystick directions, and triggers. In addition, dozens of actions will have customizable behavior, which means that players can assign different actions to a press, a wait or a double-touch, which gives them even more flexibility. PC players will be able to play simultaneously with different combinations of keyboard, mouse and game controllers, as the game will simultaneously receive input from all sources and translate it according to the player's personalization settings. "

Some post-launch materials include the following:

Voice synthesis for notifications and online chat

Speech in text (English)

Colorblind contrast

  • Players can choose between colorblindness, deuteranopy, protonopy and color blindness, and adjust the contrast level of each of them.

Subtitles

  • The settings include the display, the size, the opacity of the background and the name of the speaker.

Simultaneous entry

  • The game can simultaneously read input from all input devices connected to the PC, including the keyboard, mouse, controllers, and the Xbox Adaptive controller. For example, players can simultaneously use the controller and the mouse (for example, move forward with the left stick, aim and shoot with the mouse). Support for a larger number of input devices will come after the launch.

HUD settings

Automatic execution

Automatic

In case you missed it, check out our interview with the developer here, as well as a practical overview here.

Poorna Shankar / Passionate about PC games, Poorna blindly panics with his friends in various multiplayer games, to the detriment of his team. The constant questioning of the practices of the industry and his passion for technological progress motivate his love for the video game industry. He does not draw a fist and says it as he sees it. He runs a podcast titled Gaming The Industry, with fellow writer Joseph Bradford, which discusses industry practices and their effects on consumers.

[ad_2]

Source link