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Half Dome 2 is a smaller and lighter version of this product: it weighs 200 grams less than its predecessor. Although its field of view is narrower than that of the previous prototype (with a 140-degree field of view), it is still 20% larger than that of Oculus Quest. The zoom system uses voice coil actuators and flexible hinge networks. Compared to the original Half Dome, parts are quieter, have less friction and are more durable.
The progress made by Facebook with Half Dome 3 seems much more substantial. The variable focus system of this headset rejects moving mechanical parts for an electronic version, which greatly contributes to making the Half Dome 3 even smaller than other prototypes, while eliminating noise and vibration.
In the end, Abrash and Facebook expect these advances to make the time spent in virtual reality more comfortable, potentially opening the door to virtual collaborative workspaces where you could stay for hours at a time. In Abrash's vision for such spaces, you have "the ability to interact with a real environment and use a keyboard and mouse, share virtual space with other people and manipulate real objects and virtual with your hands, with haptic functions. " feedback. "Of course, more harmonious transitions between focal depths would also be beneficial for games.
Since it is only prototypes of helmets and the work is at the research stage, this vision is far from being acquired. So do not expect to spend all day in virtual reality meetings at any time unless your boss or client is sadistic.
Follow all the latest news from Oculus Connect 6 here!
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