& # 39; The Legend of Zelda: Link's Awakening & # 39; is ahead of his time



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When washing on Koholint Island, the decor of The Legend of Zelda: Link's Awakeningthings are going a bit. You wake up in a room maintained by a person to whom you immediately confuse Zelda, only to discover that, no, no, she calls Marin. You are soon sent to the beach to recover your belongings from the sinking. Along the way, you'll see a Chain Chomp tied up in front of a house, a familiar sight … for another video game franchise. In a house, you find a woman who rents her other pet, another Chain Chomp, for her beautiful fur. After careful inspection, you find that he has no fur or even body. At the beach, you find your sword. How do you know that it belongs to you? He wears your name naturally. Is not it so that everyone keeps his sword?

Once you have found your sword, you meet an owl, who tells you to go into the forest to begin your quest to wake the wind fish to the top of the island, which currently resides in an egg giant. Why should you do this? This is the only way to leave the island. Besides, that's why you're here, right? Right? In the forest, you discover that Marin's father has turned into a raccoon after eating a magic toad, and that's the most natural thing you've seen all day.

The Legend of Zelda: Link's Awakening (2019) is not very interesting to talk about remake. It is virtually identical to the original game, with a handful of small additions to the gameplay and settings. The most significant change is the new visual style, a cute 2.5D look that has the attractive side effect of giving everyone the surrealist image of a plastic, as if Link and all the others on Koholint were a toy and a fake. a little help from the game console could send them all to the carpet. This lack of other significant changes means that the best way to talk about the Link's Awakening remake is just to talk about Link's Awakening itself, which is a chance, because there is a lot to discuss.

Originally released for the Game Boy in 1993, Link's Awakening feels up and down as an attempt to answer and iterate on the formula for a The legend of Zelda game codified two years earlier by the Super Nintendo game A link to the past-The formula that would become the structural basis of all 3D games in the series until 2017 Breath of nature. As such, Link's Awakening in retrospect, shines even more than at the time. While in 1993, it looked like a title that fit a game, in 2019 it was better than 20 years, and does it with amazing elegance.

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For those of you who have managed to avoid it for so long, you will learn that the island of Koholint and all its inhabitants are just the dream of the wind fish (which, in a revelation surreal and predictable, is not technically a fish). Waking the wind fish and allowing Link to return to the world he knows well, it will undo this place and all its occupants. "It's all a dream" is not an original device, but it gives the game a unique tone and allows it to be playful. C & # 39; THE legend of Zelda, devoid of context. All guidelines do not really make sense and do not come from a clear narrative origin point. You are obliged to collect a number of instruments in this dream island in Zelda fashion, because they are the only way to wake the fish from the wind. But the question remains: why is this the case? And how did you get there? The premise of Link's Awakening, combined with regular notes of surreality scattered around Koholint, makes the whole structure of the game suspect. Link's Awakening is charming, but it is a dream of charming fever, a swarm of swords and keys and events that do not follow one another as they should and lead to a conclusion as necessary as it is terrible.

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