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Deadly shellThe first few hours of this game do something pretty amazing: prove that the spiritual formula isn’t limited to the greatness of FromSoftware. The developers of Cold Symmetry have created a game that goes one-on-one with the developers of Souls of the demon, the Dark Souls series, and Bloodborne.
As anyone who has played any of these games before might expect, Deadly shell is at the same time evocative, confusing, enticing, brutally difficult and frustrating. Your first few hours will test your skills and patience. They are also worth the stress of the sweaty palm because Deadly shell is also fun and fair. You can do it, if you have the means and the knowledge.
Whether you’re playing on PlayStation 4, Xbox One, or PC (where it’s an Epic Game Store exclusive right now), Polygon’s Deadly shell The Beginner’s Guide will walk you through the basics of this stubbornly tight-lipped game, with tips on combat, exploration, and understanding the items you find.
Treat it like a rhythm game
We have been giving this advice for years and it remains as relevant as ever.
Soul-type games are notoriously tough, but they’re also fair – and slower than they seem at first (after you stop panicking). You have a unique human advantage over enemies Deadly shell: You can identify their models. Take your time, pay close attention to what your enemies are doing and are doing, and you can attack and defend with confidence.
And that brings us to rhythm games. Your job in Guitar Hero or Rock Band is to do the right thing at the right time. At all times, you watch what is happening now, you think about what just happened, and you find repeatable patterns to anticipate what is to come.
Enemies in Deadly shell are not that different in concept. They are the note. You are the scraper. They telegraph their movements before attacking (usually slowly, usually tapping into a well of three or four possible attacks). Observe. Learn their patterns and react at the right times.
In other words, we’ve often referred to the FromSoftware-inspired combat as a “dance”, meaning that there is a prescribed way to approach enemies. If you think of dating as a dance step, then it won’t be too much to think Deadly shell like a rhythm game.
Wash, rinse, repeat
Yes Deadly shell is a rhythm game, then Guitar Hero on Expert difficulty. It’s good if you don’t finish the song the first time around. Suppose no one will do it because no one is supposed to. In the times when you’re feeling the most frustrated, remember that you’re just training for your best run, and practice makes… well, if it’s not perfect, then it makes you better.
You will find success in repetition. Almost without fail, if you use the same successful strategy against the same enemies in the same areas, you will get the same results. There are, of course, variations and things can always go wrong, but keeping a cool head and executing proven strategies leads to victory.
Here is an example that you can find in the first hour of Deadly shell.
- Attack the guy with the lute and finish him off.
- Kill the guy next to him.
- Kite the dude left or right in the bear trap and attack when he is stuck.
- Do the same for the other guy on the left or on the right.
- The last guy is now alone and you can handle him however you want.
Most of the time, it happens exactly like this. Could something go wrong? Sure. And it’s a lot easier to think on the fly when you’re not wondering who and what’s around you. Keep your cool, step back and execute a slightly modified shot.
Take your time
Often the worst thing you can do is convince yourself that you are better than you really are, that you don’t have to take the steps that paved the way for your success, that you can press the run button and direct you to your destination. This is the recipe for disaster.
Even the weakest enemies can kill you in moments. Load up brash and arrogant, and you’ll almost always find yourself ambushed, surrounded.
We understood. It’s boring to retread the floor. But retreading is also about learning. It is practice. And practice, especially in punitive games like Deadly shell, is an essential element of success.
Take your time, combat the feeling that you are moving slowly, knowing that this will save you time in the long run (because you won’t die, fast, so calm down).
Use the items you find
One of Deadly shellThe most interesting twists of the soulsborne formula are that you take an active role in solving its mysteries, and this is especially true with the consumable items you find all over the world.
Go ahead and assume that each consumable item is more or less abundant – or if it is not abundant, exactly, then not unique. You will find more, that’s what we say. Use this weird mushroom to find out what it does. It is extremely unlikely that you will be using something that you absolutely need a few minutes later. You’ll find another soon enough.
Better yet, the more you use an item, the more you learn about it. As you become more familiar with each one, you will even get additional benefits when you use them.
Make a mind map
Deadly shellThe level design feels like trying to navigate a bowl of spaghetti from an ant’s point of view. You won’t have a map, so be careful of anything that helps you make sense of your surroundings – an ugly tree, a broken bridge, a bunch of upturned tombstones, places where consumable items spawn.
Consider the humble Weltcap, a reddish mushroom that restores 30 health over 30 seconds. These appear in a few areas around Firelink Shrine the starting area. Memorize these locations, run between them, and you’ll build up a steady supply of healing items.
(Plus, Weltcaps take five minutes to respawn. We’ve timed it so you don’t have to.)
Understanding the world view
Shortly after the game starts, you will reach a shrine in Fallgrim. This sanctuary will serve as a hub and base of operations.
When you first arrive you will find six instincts feel – basically visions of what to do in the game. The three instincts at the bottom will lead you to the seashells. The three upstairs will lead you to arms. The visions will show you a series of landmarks on the way to your goal, so you will need to determine which path to take from your mind map. At least until we make a map of the area.
Think of Fallgrim as the center of a wheel – the hub. The three shells can be found in the vicinity of Fallgrim – you can access most of them relatively early in the game, depending on how comfortable you are in combat.
The weapons are hidden in mini shrines at what is equivalent to the cardinal directions on the edge of the wheel map. When you reach a mini-sanctuary, you will have to face off against a mini-boss – Hadern – wielding the weapon to earn it.
Equally important, there is an autonomous level on the other side of these shrines. You’ll find tough enemies in these levels, at least one boss fight, and plenty of upgrade materials. (These self-contained levels attached to each Weapon Sanctuary are also the ones where you’ll find the special items – the sacred glands – that you need to complete the game.)
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