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Apple has announced some of the first apps and games coming to the Arm-based Macs, and it includes more than a few familiar names: Adobe Lightroom and Photoshop, DaVinci Resolve, Cinema 4D, and more.
Other titles teased at Apple’s event today – where it detailed the first computers to use its Apple Silicon chips – include the Nova code editor, the Hopscotch children’s coding app, the Mmhmm video calling app, Shapr3D design app, all Omni group productivity apps (like OmniPlan and OmniGraffle), Affinity Publisher publishing tool, MacFamilyTree genealogy app, and vector graphics app Vectornator. Apple previously said Microsoft Word, Excel and PowerPoint were also updated for these new Macs.
There were also a few games shown today: Baldur Gate 3, Beyond a sky of steel, and Subnautica: sub zero.
Several other apps teased by Apple appeared to be iPhone or iPad app ports. These include the hit game Among us, the Procreate illustration app, the GOAT sneaker shopping app, the HBO Max streaming service, the Kitchen Stories recipe app, the Graphite Sketchbook photo filter app, and the Darkroom photo editor.
Apple hasn’t provided release dates for most of these apps, but said Lightroom will be available next month, and Photoshop and Adobe’s “other flagship apps” will launch at the start of the year. next.
All of Apple’s apps will be available for Arm-based Macs from day one, the company previously said. This includes Apple’s professional apps, like Final Cut Pro and Logic Pro, and everything in between GarageBand and iMovie to Safari and Notes.
This new generation of Macs is built around Arm-based processors, which are coded differently from the Intel processors that Apple computers have been using for over a decade. For this reason, each developer will have to rework, test and republish their applications to make them fully compatible with these new machines. Craig Federighi, Apple’s software leader, previously said that “the vast majority of developers can get their apps up and running in just a few days” – but it will likely take a lot more work from developers of complex titles.
Getting the best apps on these new Macs quickly is essential for Apple. If the key applications that people rely on aren’t performing well, those machines won’t get started for people looking to buy a new computer. This is especially true for creative apps and productivity software, like Adobe’s Creative Cloud and Microsoft’s Office suite, as it will prevent artists and many businesses from buying these new machines until the apps they want. need to do their job be available to them.
The first set of apps announced suggests that Apple is on the right track. Photoshop and Lightroom are essential for photographers; DaVinci Resolve, Final Cut Pro, and Cinema 4D are the main tools for making movies; and Microsoft’s Office suite remains an incredibly popular set of productivity tools. This list doesn’t include all of the apps the pros use on a daily basis, but it’s a good start, even though most of them don’t have a release date yet.
First-time buyers won’t be completely unlucky if their favorite app hasn’t been updated yet. Apple also includes a system on these newer Macs called Rosetta 2 that will emulate Intel code and allow old applications to run. However, these apps might not run smoothly, and they will likely be slower because their code needs to be translated as they work.
Apple has another big advantage when it comes to apps on these new machines: the iPhone and the iPad. As these devices also use Arm-based processors, phone and tablet applications can be run on Arm-based Macs, theoretically with little effort; Apple says “a lot” can work “as is”. We’ll have to see how good the experience is (after all, these apps were typically designed for touch input, not for use with a mouse), but that means there is a huge pool of potential apps that the developers could quickly get it. running on these machines.
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