EA has announced the new studio in its stable, Full Circle, and the Vancouver-based, but also globally-oriented studio will be the team behind the recently announced new Skate game. Although it is not known if the latest entry in the Skate franchise will be. be Skate 4, or reboot the franchise, or whatever, EA has confirmed that the Full Circle team will be led by Daniel McCulloch, the former head of Box Live at Microsoft. Returning Skate producers Deran Chung and Cuz Parry remain on board, having appeared in the Skate sequel announcement video at EA Play 2020.
“Fans have wanted Skate to come back to existence and we want them to feel involved in the process from development to launch of the game and beyond. We want them to feel like a part of Full Circle, ”McCulloch said in a statement accompanying the announcement. “We want to have fun and create great games that people want to play with their friends. And, we’re looking for more developers to help us create compelling worlds for players to explore. The new studio is currently recruiting for a variety of positions, including artists, designers and engineers, and although it is based in Vancouver, it “adopts a geo – a diverse team” with members involved in development “in the whole world “.
Full Circle joins EA Sports and Respawn Entertainment as the third EA studio in the Canadian city.
Sadly, there is no new word on the development of the next Skate so far, nor any additional details on the vision for the game to come, but at the end of last year we learned that the new Skate could focus on user generated content. At the time, EA’s Andrew Wilson discussed how the new Skate was in “very early development,” but trends in the skateboard world could fit into the scope of the new game.
“You take a game like Skateboard, and while skateboarding itself has huge appeal to a huge global audience, there is another age-old trend happening in our industry around user-generated content, the open world and interaction, “Wilson said” So for a lot of people you think of skating as a starting point that has an appeal, but you start to create user-generated content, exploration and community on top of that and it expands the opportunities exponentially. “
Jonathon Dornbush is editor-in-chief of IGN, host of Podcast Beyond !, and responsible for PlayStation. Talk to him on Twitter @jmdornbush.