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We miss Skyloft. Of all the cities Link lived in, this was certainly the most buoyant. Breath of the Wild modder Waikuteru – who you may remember from redesigning Link’s House, turning it from “trash” to “actually working home,” or their discovery of an unused sanctuary – just made a breakthrough, and this concerns everyone’s favorite Zelda movement-based game.
In a new video, Waikuteru shows how modders can actually edit the overworld in Breath of the Wild, which could mean … whatever, really. Do a DOOM level in Hyrule. Build a cafe and invite all your favorite horses. Create a 20ft statue of Link plucking his nose. The possibilities are limitless!
To demonstrate this new power, Waikuteru took Skyloft, the home town of Skyward Sword, and dropped it in the game. And it looks like really good, guys.
Waikuteru also added some sweet little touches to Skyloft, like the Korok who runs a mushroom shop in the bazaar, or the massive stone pillar that brings Link back to the ground, but best of all is seeing the watercolor world of Skyward. Sword with the beautiful lighting of Breath of the Wild.
As to where exactly Skyloft is located, that requires a little more explanation.
“There are 4 accessible worlds in Breath of the Wild,” Waikuteru explains in the video. First, there is the MainField, which is the normal overworld. Then there is the CDungeon, where all the shrines are located. There’s the MainFieldDungeon, where the divine beasts and the final test take place. Finally, there’s the AocField, which is a new world that was added with the Master Trial DLC.
The MainField has 80 map sections, all of which are in use. The AocField also has 80, but only uses 5, leaving the other 75 empty and free to use. Skyloft was placed in one of these, which also means everything around it is just a close-up of pristine grass. Plains plane, if you will.
Waikuteru even shows the DLC zones running and sliding towards them, demonstrating the musical and lighting changes that occur when he hits the limit. There are even a few weird, unused, barely developed areas that consist of a small grassy circle surrounded by water. It’s unclear what they were meant to be, but Waikuteru theorizes that they may have been meant to be supply rooms.
The video is definitely worth a visit for anyone interested in the behind the scenes of game development, as well as what Nintendo games look like without their clothes on. Additionally, the ability to add new areas in Breath of the Wild could result in really cool mods coming soon.
Does this video make you want a Switch remake of Skyward Sword even more? Send your calls to Nintendo in the comments.
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