GoldenEye 007 canceled Xbox remaster leaked in full via 2-hour video



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The canceled Xbox remaster of GoldenEye 007 was leaked in full via 2 hour video playback.

The 2008 project was originally slated for digital release on Xbox 360’s Xbox Live Arcade platform, but it was eventually canceled due to rights issues, though the game was mostly done.

Although Microsoft, rights holders Activision, and original publisher Nintendo have reportedly agreed to a licensing deal for the remaster, Nintendo Japan has withdrawn its permission at the last minute, according to Unseen 64.

The existence of GoldenEye’s Xbox remaster was first leaked via a 2008 issue of Xbox World 360 magazine in the UK, followed by short videos posted online in subsequent years. However, today’s footage offers by far the most comprehensive look at the canceled game.

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The remaster reportedly gave players the option to switch between the converted HD graphics and original visuals of the N64, and an online multiplayer mode was also planned alongside the iconic split-screen setup. The GoldenEye remaster also reportedly incorporated online leaderboards for speedruns, as well as achievements.

The former chief technology officer of Rare said in an interview in 2008 that the licensing issues behind the James Bond title were “incredibly difficult to resolve.”

“You have the guys who license the gaming rights now, the guys who license Bond as IP, and there are a ton of licensees,” he said.

“Me, personally, I thought, my God, this is a difficult problem to solve. The guys wanted to go and make it happen. I guess it probably affected them maybe, I don’t know, but for me, I just thought we would never get there, never really get there.

In 2015, Xbox boss Phil Spencer suggested that due to the same issues, there was little hope that Project Goldeneye would ever be relaunched for modern platforms. Asked about the canceled fan remaster, Spencer tweeted: “GoldenEye rights are so difficult, looked at this many times. Lots of different parts to work with, we always gave up.

Although GoldenEye 007 was never released on Xbox 360, its spiritual successor Perfect Dark eventually received the Xbox Live Arcade treatment and can be played on Xbox consoles to this day.

Last year, a fan project to rebuild GoldenEye 007 in Unreal Engine 4 was halted after three years of development.

GoldenEye 25 is the work of self-taught 3D artist Ben Colclough, to be released alongside the Rare FPS 25e anniversary in August 2022. Swiss composer Yannick Zenhausern was to create the music for the game.

The remake – which was inspired by the canned GoldenEye project for Xbox Live Arcade – had regularly received praise from the original developers of GoldenEye, including designer David Doak.

However, in a statement, it was confirmed that the GoldenEye 25 project will cease development at the request of rights holder Bond MGM.