FF7 Remake Part 2’s combat system will evolve even further



[ad_1]

Yoshinori Kitase and Naoki Hamaguchi say the upcoming sequel to Final Fantasy 7 Remake will evolve the combat system even further.

The developers of Final Fantasy VII Remake Part 2 said the game’s combat system will continue to evolve the series’ iconic combat. Final Fantasy VII remake changed the combat system from that used in the original game, changing turn-based combat to real-time action, while continuing to iterate over the newer system from recent mainline entries like Final Fantasy XV.

One thing that Final Fantasy VII remake excelled at making all the characters feel unique on the battlefield. Cloud could switch between an agile fighting style and a slow, counter-based fighting style, while Barret excelled at taking down enemies from afar. Tifa had access to a number of different martial arts moves that she could freely switch between, and Aerith blasted her enemies with her magical powers. All of this doesn’t even take into account the Materia system, as well as the ability to summon monsters as allies.

Keep scrolling to keep reading
Click the button below to start this article in quick view.

Related: FF7 Remake: How Cloud & Aerith’s Relationship Changed From The Original

Final Fantasy VII remake Producer Yoshinori Kitase and co-director Naoki Hamaguchi appeared on the CEDEC + KYUSHU 2020 online show and discussed the game’s upcoming sequel. Their comments have been translated into English by aitaikimochi on Twitter. According to Hamaguchi, the team is working on adding new elements to the combat system in the sequel. Discussing the new staff working on the sequel, Hamaguchi shared:

“One word that comes to mind is“ action battle. ”They’ve experienced a new kind of action combat system, and they want to contribute to the system as well.[…] They certainly bring different ideas which will hopefully allow us to create new surprises for the combat system as well! “

One of the ways the combat system is likely to change is by adding party members. Red XIII may not have been playable in Final Fantasy VII remake, but he is probably the first to join the party afterwards. The main characters’ abilities will also need to be expanded, as they haven’t even reached the limits of what they could achieve in the original version of Final Fantasy VII. If characters like Cait Sith, Cid, Yuffie, and Vincent appear in the sequel, they’ll need their own special abilities as well. It doesn’t even take new party members into account, as Square Enix is ​​free to change the plot and mechanics as it pleases now. If Biggs heals or Zack turns out to be alive, those must also be factored into the equation.

The combat system has a lot of possibilities to develop Final Fantasy VII Remake Part 2. The main characters only faced the threats present in Midgar, which were only a small part of the original game. The combat system may need to be overhauled once players reach the world map and gain access to great spaces, and it may also require some fine tuning of combat for the inevitable underwater battle against Emerald Weapon. . Square Enix has plenty of room to develop the combat system in future games, especially now that the story has left the original. Final fantasy 7 behind.

Next: FF7 Remake Part 2 & Final Fantasy 16: Who Will Release First?

Source: aitaikimochi

How long was Arthur really sick?

RDR2: How long was Arthur Morgan actually sick?


About the Author



[ad_2]

Source link