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“It gives us the more people playing it, the more eyes, which means we get the most feedback, not just in terms of raw data and analytics, but we get feedback from the player saying: ‘We love this character and we want more of that. Or, ‘We like this or it doesn’t work quite the way we wanted it to because the balance of that.’ “
And this decision to delay to allow launch via PS Plus, which entitles all subscribers to the service to a copy of AllStars, makes a lot of sense when you consider that there are over 40 million subscribers. PS Plus according to the latest announced count from Sony, which gives this brand new franchise quite the integrated audience. But Berry also spoke about how the delay gave the team time to make adjustments that will benefit players when they jump straight into the auto combat action.
“One of the main things we’ve been tweaking over that time has been, uh, the integration, the message of the rules of the game to people,” Berry said. “We had a few systems for the tutorial that worked, but we knew it wasn’t quite right. We knew we had post-launch plans, we will do this and we will. And then all of a sudden we don’t have to wait for post-launch now, let’s get it all under way. “
Players will be able to see what to expect shortly, as Destruction AllStars will be available as a PS5 exclusive on February 2. For more on this week’s exclusive PS5 release, check out the latest information on modes, currency and more from Destruction AllStars.
Jonathon Dornbush is editor-in-chief of IGN, host of Podcast Beyond !, and responsible for PlayStation. Talk to him on Twitter @jmdornbush.
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