Call Of Duty: Black Ops Cold War Patch Notes – Balance Zombie Outbreak Mode



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Another update is available for Call of Duty: Black Ops Cold War, and developer Treyarch has released the full patch notes. The update is live right now – it’s primarily for implementing bug fixes and target optimization for zombies. But it also includes some details about the cult Dead Ops Arcade mode, and in particular its first-person version.

The update focuses on the new Zombies Outbreak Mode, which is a cooperative open-world variation of traditional Call of Duty zombies. Instead of battling hordes of zombies in a series of rounds, Outbreak tasks a team of players to complete a series of objectives in any order they choose in a vast open space filled with zombies.

Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both of which are expected to go live in Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist made up of Team Deathmatch, Domination, Kill Confirmed and Hardpoint, but only on the smallest maps in the game. Dead Ops Arcade: First Person remade Dead Ops Arcade 3 – just played in first person .

Call Of Duty: Black Ops Cold War March 2 patch notes

Multiplayer

  • The trends
    • Combined weapons
    • Zone capture time adjusted in Combined Arms Assault.

Zombies

  • Epidemic
    • Stability
      • Added various stability fixes for issues with Objectives, Jump Blocks, Krasny Soldier, and Dragon Relic.
      • Fixed a crash that could occur when killing a Megaton HVT during the elimination objective.
    • Gameplay
      • Elimination objective no longer removes extra enemies between HVT jumps to better balance the difficulty with other Outbreak objectives.
      • Addressed an issue with zombies pausing or incorrectly pathing to the exclusion goal.
      • Fixed an issue where the Krasny Soldier’s flamethrower attack did not deal damage under certain circumstances.
      • Fixed an issue where the flashlight would stay on after looking during the Holdout Objective.
    • Advantages
      • Fixed an issue where Tombstone Soda could knock the player out of play space in Golova, Alpine, and Ruka.
    • Support
      • Fixed an issue where the Chopper Gunner could fly out of play space after multiple uses.
    • Weapons
      • Fixed an issue where Ray Gun’s splash damage could shatter all armor if the player had Jugger-Nog Tiers III, IV, and V.
    • Field upgrades
      • Fixed an issue where Healing Aura would incorrectly gain the benefit of Quick Revive’s level IV ability.

Lecture en cours: Évolution du MP5 dans Call of Duty

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