Overwatch’s April Fool’s joke is an evil version of the game in the universe



[ad_1]

OverwatchBlizzard’s Experimental Mode has always been a way for Blizzard to try new things and see what might work well without fully committing to a set of changes. For this April Fool’s Day, the developer is running an experimental map way different. It’s live now Overwatch, if anyone wants to see a dark mirror version of FPS where Mei is a huge unstoppable tank, Sigma can fly and D.Va can drop her mech from the sky and smash anyone unlucky enough to be in her shadow.

ANA

Developer Comment: We’ve received feedback that Ana players don’t often see the immediate impact of their ult, as it’s typically used on Genji and Winston who immediately jump out of range. With this change, Ana can also enjoy the fruits of her labor with energized darts and damage reduction.

Nano Boost

Boosting an ally will now also boost Ana

ASHE

Developer Comment: The Coach Gun at close range to the face now more closely matches expectations.

Coach gun

Projectile damage increased from 6 to 9

Can now deal critical damage

Spread reduced by 50%

No longer push back enemies

BAPTIST

Developer Comment: The slightly less lethal field just doesn’t have the same ring, but we can experiment. Maybe the device should be immortal so that we can get by on a technical point.

Biotic Launcher (Secondary Fire)

Direct grenade hits heal for 33% more health

Field of immortality

Now reduces damage while entering by 50% instead of setting a minimum health value

Cooldown reduced from 25 to 15 seconds

BASTION

Developer Comment: Bastion still transforms into a tank but is no longer the size of a tank. We also tightened a few screws on his pistol arm and the weapon spread was simply gone! Less bip-boop in volume, more benches of benches.

General

Character scale reduced by 15%

Configuration: Recon

Suppressed weapon spread

BRIGITTE

Developer Comment: We’ve heard players are very excited about everything crowd control, so now with this sweet combo you can potentially increase the stun time or I guess use it for the sake of it. mobility (ugh, boring).

Whipshot

Hitting an enemy now resets Shield Bash’s cooldown.

D.VA

Developer Comment: The enemy team will often disrespectfully ignore Pilot D.Va. It will now be more difficult to survive a mech that has fallen on you.

Call Mech

Now deals 600 damage to enemies on impact

Ultimate charge cost reduced by 30%

DOOMFIST

Developer Comment: And they say he could level a skyscraper. It really puts a lot of creative restrictions on our skyscraper-themed hero ideas. This change should also fix the issue of some Doomfist players occasionally hitting the ground.

Rocket shot

Can now travel to the top

ECHO

Developer Comment: Echo players are actually some of the most useful people out there. They always say things like ‘here let me show you how it’s done’. This change should allow players to be more useful to each other in the game.

Duplicate

Duration increased from 15 to 30 seconds

GENJI

Developer Comment: Unconfirmed rumor: Genji’s cybernetics are actually fueled by the blood of his fallen foes.

Deviate

Cooldown now resets after eliminating a target

HANZO

Developer Comment: Just scatter them wherever you want, then pretend you’ve totally lined him up if he takes someone out.

Storm arrows

Storm arrows now ricochet off the environment

JUNKRAT

Developer Comment: Players weren’t spending enough time admiring the beautiful ground textures, so we’re allowing Junkrat to place a few more dangers. Discovery is a very powerful and exciting motivator, so there will potentially be even more surprises hidden under the ground.

Steel trap

Can now have up to 3 traps active at the same time

Cooldown reduced from 10 to 7 seconds

PIKE

Developer Comment: Tinnitus is no joke. Don’t let this happen to you.

Amplify it

Now also increases the force of Soundwave’s recoil

MCCREE

Developer Comment: Chips work strangely in the future. Just like the tumbleweeds.

Peacekeeper (main shot)

Headshots now refund 1 ammo

Deadeye

No longer limited to 1 tumbleweed

CAN

Developer Comment: A wall of ice is literally a physical barrier. But Mei can also do a lot of damage. Can’t you see that this endless conflict is tearing us apart?

General

Reassigned to the Tank role

Character scale increased by 15%

Health increased from 250 to 400

PITY

Developer Comment: Now is not the time to underestimate the surprising amount of damage Mercy’s Caduceus Blaster can do. There is no way out. I am sorry.

Guardian angel

Can now target enemies

MOIRA

Developer Comment: There is definitely a desire to get close and deal damage while playing Moira, so we’re going to be looking at that, but also shooting in the opposite direction making allies heal. Manic intrigues escalate

Biotic take (secondary fire)

Range reduced from 20 to 15 meters

Damage increased from 50 to 75 damage per second

Biotic Orb

Cooldown reduced by 1 second for every 100 health restored to an ally with Biotic Grasp (Primary Fire)

ORISA

Developer Comment: Orisa is still learning to take full advantage of her four-legged locomotion. We anticipate that this gameplay change will help deepen players’ connection with the hero while playing the role of a nascent, centaur-like omnic tasked with becoming Numbani’s protector.

General

Forward speed increased by 40%

PHARAH

Developer Comment: We are nerfing Barrage to kill one less player on average.

Concussive explosion

Cooldown reduced from 9 to 6 seconds

Barrage

Can now move while throwing

COMBINE

Developer Comment: Recent studies have concluded that intangible spectra, such as spectra, are more intimidating when in flight.

Shadow stage

Casting time reduced from 1.5 seconds to 1 second

Wraith shape

Now grants theft for its duration

REINHARDT

Developer Comment: The Crusader Armor User Manual states that precision German engineering does not require changing the steering fluid as part of regular maintenance; please do so at your own discretion.

Load

Now has 200% more power steering

CHAUFFARD

Developer Comment: Alternatively, Chain Hook’s new cooldown is 4 seconds, but the lack of it with the hook demoralizes Roadhog enough that he can’t muster the excitement to try again so soon, doubling the cooldown.

Chain hook

Cooldown reduced by 50% after hitting an enemy

SIGMA

Developer Comment: The experimental barrier was heavier than expected. Putting it aside allowed Sigma to no longer be anchored so close to the ground.

General

No longer bound by gravity

Experimental barrier

Deactivated

Kinetic grip

Cooldown reduced from 12 to 8 seconds

SOLDIER: 76

Developer Comment: So it turns out that aiming for the head is the better tactical choice.

Sprint

Now generates 6 ammo per second when active

Tactical visor

Now aim for headshots

SHADOW

Developer comment: DELETED

General

Stealth changes

SYMMETRA

Developer Comment: Symmetra’s Photon Projector now projects photons more.

Photon projector (primary fire)

Beam range increased from 12 to 16 meters

TORBJÖRN

Developer Comment: Although Torbjörn has a Rivet pistol, his true mastery is revealed with hammer in hand. He is much better at fixing turrets with it than people.

Forge hammer

Damage increased by 200% while overload is active

Deadly hits increase overload duration by 2 seconds

TRACER

Developer Comment: It doesn’t matter if you didn’t have Blink charges 3 seconds ago, they all come back! The logic of time travel is not to be called into question.

Call back

Now restores all Blink charges

WIDOWMAKER

Developer Comment: Lower health means we can deal more damage to it, right?

Widow’s Kiss (Primary Fire)

Damage increased from 13 to 15

Spread reduced by 30%

Widow’s Kiss (Secondary Fire)

Charged shots now pierce enemies

WINSTON

Developer Comment: Winston’s Primal Rage the offensive power wasn’t quite up to our high expectations of a genetically modified space ape, so we’re giving it a little push. Winston also has a weakness for his inventions, so if you thought breaking his glasses made him angry …

Barrier projector

Enemy damage now grants Winston Ultimate Charge

Primal Rage

Melee damage increased from 40 to 90

Melee knockdown increased by 40%

WRECKING BALL

Developer Comment: Wrecking Ball’s mobility and survivability were often questioned. Were these setting values ​​appropriate for the game? Guess we could polish them if we have to.

General

All ability cooldowns reduced by 3 seconds

Roller

Is now always active

Damage increased from 50 to 60

Gripping claw

Cooldown increased from 5 to 7 seconds

Adaptive shield

No longer prevents enemies from generating an ultimate charge

ZARYA

Developer Comment: Zarya is no longer responsible for evenly distributing her barriers between herself and her teammates. She is now empowered to selfishly accumulate both for the greater good or to selflessly give them all away.

General

Particle Barrier and Thrown Barrier now have a cooldown shared with 2 charges.

ZENYATTA

Developer Comment: There may be no limit to Zenyatta’s power, but he shows great discipline in his moderation. He goes in and out of the meta at will.

General

Can now levitate for up to 3 seconds while holding Jump

[ad_2]

Source link