Valve takes no risk on the Steam Deck and sticks to the drift



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Controller stick drift has been big news in recent years, leading to lawsuits against manufacturers. This is a persistent problem on Nintendo Switch Joy Con – my own Switch suffers from it. In a short post on IGN today, Valve said they don’t want to take any chances with stick drift for their just announced Steam Deck.

IGN asked Valve about Stick Drift as part of their ongoing Steam Deck reveal. In response, designer John Ikeda said he chose pieces for the sake of reliability. “We deliberately chose something that we knew how to perform, didn’t we? Ikeda said. “We didn’t want to take a risk on this, did we? As I’m sure our customers don’t want us to take a risk on this either.”

Hardware engineer Yazan Aldehayyat also pointed out that they have performed a lot of reliability tests on the machine. “I think we think it will work great. And I think people will be very happy with it. I think it will be a great buy. I mean, obviously every part will fail at some point, but we think that people will be very satisfied and happy with it, ”he said.

The company loves their own product, but it helps to see a manufacturer throw their hand up and say they don’t think they’re going to have a particularly common hardware problem.

The Steam Deck was announced last week and is rocking us all. It’s a portable gaming PC with built-in Steam, and it will run almost anything a regular PC would do. This includes games with mods. You can paste Windows into it, and even other play stores.

Personally, I am ambivalent. I pre-ordered £ 4 for the full version but can’t decide if it’s perfect or terrible. Yes, I want to play Hades lying on my couch and without having to buy it back on the Switch. But no, I don’t particularly want to play an AAA experience designed for a big screen on a heavy 7in, 720p screen with 2 hours of battery life. It also looks like a Game Gear.

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