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The entire GTA 5 map has been turned into a stunning 3D print thanks to the work of designer Dom Riccobene.
San Andreas Map for # FanArtFriday # GTA5 #GTAOnline # 3dprinting pic.twitter.com/FdUfoquyvFAugust 6, 2021
Riccobene shared a supercut of the 3D printing and assembly process on Twitter a few days ago after chronicling his progress on his Instagram. The final map consists of 24 tiles representing two square kilometers each, which required approximately one kilogram of biodegradable PLA plastic to print.
Speaking to GamesRadar on Twitter, Riccobene explained that he started this project last April or May and that initially he actually planned to print the Red Dead Redemption 2 map.
“So I modeled that first,” he explains. “But I decided to wait because the topography in RDR2 is phenomenal when you see it all at once. It actually looks like real world elevation data. So I wanted to solve the problem first. workflow with GTA 5 so I can do RDR2 justice it deserves. “
After deciding to focus on GTA 5, Riccobene had to find an efficient way to collect the in-game topography data he needed. The process he established basically boils down to moving around the game and running a data collection script mapped to a hotkey, using a clip-less or god-mode analogue to speed up movements and access areas normally. prohibited. For GTA 5 in particular, Riccobene also used a mod to remove all water so he could get more accurate bathymetric scans.
The result of all this analysis was approximately 500 million individual data points. To make this raw data more practical, Riccobene applied it as GPS coordinates on Earth to create actionable parameters of latitude, longitude and altitude. “It was the only way for me to create an accurate representation of the game world,” he explains.
From there, it wasn’t that easy to organize the refined data as something that could be 3D printed. Printing the tiles that make up the map took between “1.5 to 12 hours each depending on the height and number of color changes”, with details like buildings and water needing special attention. The final print took around 125 hours in total, with around 300 hours of research, data collection, and good old-fashioned trial and error.
Riccobene’s interest in mapping video game worlds has been in part boosted by the ongoing coronavirus pandemic, which has hampered his normal work of designing “concrete paving systems and manufacturing methods”, some of which may have been seen in hardware stores.
“I was introduced to cartography and GIS software in architecture school,” he says. “My data sculpting job is sort of a hobby that has morphed into something more on IG. I always try to find things that I cannot attempt so that I can hone my skills and learn. had to rely on * everything * I know for this card which is still the best kind of project for me. ”
With his GTA 5 print complete, Riccobene is now moving on to an even more ambitious Red Dead Redemption 2 print that will include “every tree and rock”. After that, he plans to 3D print the world of The Legend of Zelda: Breath of the Wild, which he has also apparently already modeled. It noted that Skyrim might be the perfect choice after that, and I know a certain town guard who would surely agree.
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