Sakurai “can’t count how many times” he thought about stopping game development



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Masahiro sakurai
Image: Harada’s bar

Most fans of Smash Bros. Will already know how much effort game director Masahiro Sakurai puts into each title, but what hasn’t been made so public is how often he’s been pushed to his limits.

As he referred to “retirement” in his Part 2 conversation with Tekken director Katsuhiro Harada, Sakurai explained that he considered stopping game development more often than he did. remembered, while acknowledging how “difficult” it could be.

“Making games is really hard. I can’t count how many times I’ve thought I wanted to quit.”

Harada seemed somewhat surprised to hear this – with Sakurai reiterating how “games are just more fun to play” than to create.

“I looked at the questions we got on Twitter and a lot of people asked what kind of game I wanted to do. There is no game I want to do … that’s what I would like to say , but basically games are just fun to play than to do. “

There are a lot of other factors to consider when it comes to developing a game, according to Sakurai.

“Even though you work really hard to create one, sometimes you get hassled, things don’t go well and a lot of setbacks can happen. Plus, it could mean cutting your life to make games.”

It’s really hard as a thorny road. You have to think about competing with others because it is a competition. You have to fight and survive … “

In saying this, Sakurai likes the idea of ​​sticking to it, as long as the “demand” is still there.

“I also think I should work as long as I can … If your heart is broken you can stop, but if not and there is a demand, you can keep doing it forever.”

We are truly grateful to Sakurai for staying in the gaming industry for as long as he has. His commitment to his role (even if it has cost him dearly at times) has resulted in many great projects being enjoyed by fans around the world.

You can watch Part 2 of Harada’s Bar Masahiro Sakurai special on YouTube.



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