London Mod Head Writer hired by Bethesda



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A woman holds a Union Jack flag with a post-apocalyptic wasteland sprawling behind her in Fallout: London.

Picture: Impact: London

Stéphanie Zachariadis, chief screenwriter of the highly anticipated Impact: London fashion, leaves the development team after being hired as Associate Quest Designer at Bethesda Game Studios, Project Manager Dean Carter recently announced.

“This is absolutely fantastic news and something that the whole team here at Impact: London stay behind and we wholeheartedly wish him the best in his endeavors, ”Carter wrote on the mod’s official Discord server. “We hope that she will give them the same revolutionary story and the same quests that she gave us.”

Impact: London is an ambitious Fallout 4 modification that was officially revealed earlier this year. Taking place between the first two games and in leagues far from the franchise’s traditional playgrounds, inspired by the Americana, Impact: London features a massive new map to explore, fresh factions to join, and an added focus on melee weapons over guns.

Since the mod is fully supported by volunteers, Impact: London doesn’t have a concrete release date yet, but the team has released parts from his work to whet players’ appetites until launch.

Award-winning screenwriter and modder Zachariadis has joined the Impact: London project in July 2020. The announcement of his departure for Bethesda was greeted with warm congratulations from the mod community.

“Working here has been one of the best experiences of my life,” Zachariadis replied on the mod’s Discord server after Carter’s announcement was posted. “The members of this team are incredibly talented and more than that, they are wonderful people to be friends with.”

As for what this means for the future of Impact: London, work does not seem to be slowing down. Zachariadis apparently worked out the main storyline and quests before he left, and the team are looking for a new lead writer to step in and wrap up the remaining dialogue.

“Stephanie has been a supporting pillar for the team and helped create a fantastic and interesting main story and dialogue that we think you will really enjoy,” Carter added, “and we just know she will bring those talents to the table. on writing boards [Bethesda Game Studios director Todd Howard] himself. We look forward to a bright future for her and give her our full support. “



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