Mods prove Respawn 100% right, Titanfall wallrunning shouldn’t be in Apex Legends



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When Apex Legends first launched in February 2019, people were initially surprised that developer Respawn’s battle royale didn’t include the satisfying wallrunning mechanics of Titanfall and Titanfall 2. Now, thanks to Apex mods Legends, we can see that they were right to make that choice.

Recently, several YouTuber creators have started using an unofficial, editable version of Apex Legends to post funny content. If you jump on YouTube you can find plenty of videos of what it might be like to wield two weapons or instantly reload Pathfinder’s tactical ability so he can swing around World’s Edge like Spider-Man.

However, the most successful video recently is from creator Mok3ysnip3r, in which they show what it would look like if Titanfall 2’s double jump and wallrunning were in Apex Legends.

The video is only 40 seconds long, but it’s more than enough to realize that Respawn is 100% correct in its rating. There is no way to implement wallrunning in this game and deliver something that feels like a balanced experience. Characters travel too fast through Titanfall’s wallrunning for it to work in a battle royale setting, especially in Apex Legends where the bulletproof vest makes each target much more durable than the pilots in Titanfall 2.

Technically, Wallrunning has been in Apex Legends before, but only for a limited time – you gained wallrunning abilities when you were killed and brought back as a shadow in Shadow Royale, a mode that was part of the Fight or event. October 2020 fright.

During this event, the subject of including wallrunning in the Apex Legends database surfaced again. Daniel Klein, Apex Legends’ chief game designer at the time, reiterated that wallrunning would likely never come to battle royale on a permanent basis.

“I would say it’s highly unlikely that we’ve ever put a wall and a double jump on a full legend,” Klein wrote on Reddit. “We had a lot more leeway with the Shadows as they don’t have weapons and it’s not important to hunt them (because they respawn when you kill them anyway).”

“When you chase an enemy and lose line of sight on them, you have to do a mental math: given how long it has been since you last saw them, where might they be? There is a teardrop-shaped space of possibility that grows with so when you turn to the same corner two seconds later you know there isn’t a long list of places they could have gone; you can quickly check out one or two and get a good idea of ​​where they must have gone. This allows you to understand the front lines of combat and where the danger is likely to come from. “

I have to be okay with all of this. After seeing a Double Octane jump and make its way through World’s Edge in seconds, I don’t want that permanently in Apex Legends either.

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