Epic Games Explains The Reasoning Behind The Fortnite Ping Counter



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Epic Games has finally answered a minor but important problem that has affected Fortnite on all platforms since its release. the broken ping counter.

During the AMA Fortnite Battle Royale, a developer of Epic Games answered a question regarding the debug user interface of Net Stats in the game, displaying an incorrect ping count. Surprisingly, an Epic developer has answered this problem in detail.

Although the following comment does not fully explain the situation, fans will not fail to appreciate Epic's understanding of the players.

Why can not the network user interface display the current ping?

We have a long technical blog coming up on the subject. The quick summary is that there are two latency measures to consider.

There is Internet latency and what we want the ping to display. This required some changes to our code to accurately decompose client and server frame times.

The other is the round trip client / server, which takes into account the framerate and is a measure of the latency of the action to the reaction. This is complicated quickly because we are able to do some tricks to reduce this figure below this number for some actions.

The problem was first widely broadcast by YouTuber Battlenonsense during an episode of Fortnite Battle Royale in its Netcode Analysis series.

… It shows a 28ms ping when the match starts, but I actually have a 17ms ping to the datacenter where this game is hosted.

Stay tuned @FortniteINTEL / FortniteINTEL.com for the aforementioned technical blog post.

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