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We’ve all been waiting a long time for a brand new WarioWare game to dive into, in terms of the full entry into the series – one that isn’t a blockbuster compilation or an experimental spin-off – that makes a lot more than one. decade since the last major addition to the franchise was dropped. However, the long wait is finally over and WarioWare: Get It Together! Worth the extended downtime. Nintendo went ahead and really turned things upside down with this release, and it’s an upheaval that paid off handsomely. This is possibly the best WarioWare yet.
Of course, if you’ve been following the pre-release hype or hopped into the game’s demo on the eShop, you’ll no doubt already know all about the biggest change that has taken place with this one. . For the very first time in the series, WarioWare’s colorful cast of characters – which until now was limited to clapping on the sidelines – is now fully playable. Yes, instead of directly controlling crazy microgames, in WarioWare: Get It Together! Now you will have to pluck armpit hair, squeeze toothpaste, plug nostrils, dance around toilet bowls and so on using the unique skills of the game’s twenty playable crew members.
It’s a change that instantly adds layers to the established core gameplay of the franchise, but it’s also a change that has been introduced and perfectly balanced so as not to spoil the magical chaos that drives this subversive series. Add to that the fact that cooperative play has now been sewn into the very fabric of the microgames offered here, and you have a WarioWare that raises the bar in terms of the series’ signature craziness. and the number of ways you need to engage in it.
Start with the basic story mode and Wario and the rest of his team have been sucked into his latest home video game console where they must play 200 crazy micro-games in order to crush the nasty bugs that have trapped them in there. . The campaign here is presented on a map that leads to various worlds, each one belonging to a different micro-game flavor. You have the Nintendo 9-Volt classics, the fantasy-themed offerings of Dribble and Spitz, and the sports games of Jimmy-T, for example, plus plenty of remix modes and a boss battle for each area.
The story mode here is playable solo or two-player co-op and does a neat job introducing you to each of the game’s selectable characters and the various skills they bring to the table. Whether it’s Wario’s dash attack, Mona’s boomerang, 9-volt yo-yo, or Orbulon’s tractor beam, you’ll need to familiarize yourself with the movement and attack styles. of each crew member in order to achieve the best results and to continue as the game tempo is increased.
Fortunately, while there is a surprising amount of variety in the way each character conducts their business, the smart decision was made to keep the controls super-simplified, which means you only have to worry about moving with the left stick (unless you’re 18-Volt, which can’t move at all!) and attacking with the ‘A’ button. Yes, there are no specific motion control tricks to deal with, no touchscreen implementation or shaking your console to shave someone’s beard, but we feel the added depth via variety movement of the characters more than compensates for the loss of these elements here.
It also adds a delicious layer of confusion and tension at the start of the microgames – especially if you’ve chosen to randomize the characters selected by the game, rather than choosing your own bespoke squad – because there’s always that fraction of it. second where you have to consider the objective regardless of the challenge that has just been given to you while trying to remember how your current character moves and attacks. Solo, it’s hectic; in co-op, it’s total chaos. Trying to coordinate success with a friend here while the two of you grapple with the whims of your current crew member makes constant and hilarious carnage, and it’s carnage that’s so wonderfully accessible with these super simple controls. (This writer’s seven-year-old made his way through story mode within minutes of picking up a Joy-Con).
Any worries we had about how different characters would be at a disadvantage in various microgames were also immediately extinguished as the game adapts the stages on the fly depending on who you chose to play. Take the example of 18 volts: it can’t move but it can shoot, so any level it plays that requires locomotion is equipped with gold rings that it can shoot and hang onto to break through. path to the finish line. . These are super smart tricks that make every crew member a viable option – although some are certainly more useful than others in certain scenarios.
You can also jump into the Break Room area of the game to select a character and practice their moves as you wish, and even choose any stage in Play-O-Pedia mode, choose a crew member, and to occupy yourself with mastering every detail of how you are going to tackle things.
If that was all of this WarioWare: Get It Together! brought to the party, we would have been more than happy with our fate, but there’s a lot more to feast on in the game’s other modes here, the tastiest bits of which can be found in Variety Pack, a selection of games from longer form for up to four players who do a lot of delicious multiplayer madness. There are some pretty simple things here, Gotta Bounce, for example, sees you and your friends keeping a ball in the air for as long as possible, while High Five is essentially WarioWare’s version of volleyball. However, there are also a handful of truly unique endeavors, such as Daily Grind, a side-scrolling platform affair that sees up to four people cooperate in order to get through levels, collect contracts, eliminate rivals and constantly changing. characters as they walk towards Wario’s offices.
There’s also Rising Star, which sees two players judged on their performance in a random microgame, taking home a Gold Star for contributing the most to victory or having one for poor performance, the first to five stars. outgoing victorious. Then there’s our personal favorite so far, Puck’er-Up, where between two and four players indulge in a crazy game of table hockey, with the player who manages to score first in charge of taking part in. a micro-game inside a small screen while the other players attack said screen in order to hinder their buddy’s chances of success. This is hilarious stuff that really takes a look at the multiplayer aspect of the procedure and makes for a lot of fun with friends.
The game’s only online offering, Wario Cup, appears to be a missed opportunity, however, we have to say. We would have loved to be able to participate in all the microgames here with friends and random players all over the world anytime, but alas, this is only a weekly challenge / online leaderboards type affair. However, although it may not be exactly what we wanted, it at least offers some pretty entertaining shenanigans that see the rules and mechanics of the microgame subverted as you try to rack up a qualifying score, make it to the leaderboards, and win a prize for your efforts. .
By the way, these prizes come in the form of trinkets – which can also be purchased using coins in the in-game Emporium – which are used to upgrade your crew member’s job titles. Everyone starts out here as a free spirit, but can be leveled up through different stages by gifting them trinkets to unlock bonus customization options (new color palettes) and gallery artwork. In terms of collectibles, these are pretty basic stuff but, for those digging into them, there’s plenty to put your mittens in here and it will take a long time for you to unlock every color scheme option and every artwork. art for each character.
With the return of missions completing the package – here expanded to challenge the full roster of characters to perform all kinds of specific (and tricky) microgame feats – there’s a ton of stuff to complete in WarioWare: Get It. Together! Whether you’re coming to this solo or planning on playing with a bunch of friends, what Nintendo has added to the core mechanics translates into our favorite entry into the franchise to date, one that retains the insane chaos that the series is known while bringing new levels of depth and choice in the way you meet to play through its superb selection of microgames.
The game performs flawlessly in docked and portable modes, and with only a slightly underwhelming online offering – and a curious lack of voice acting for Wario himself in the cutscenes – to complain about, WarioWare: Get It Together! is a triumphant start for the Switch series.
Conclusion
WarioWare: unite! is a triumphant Switch debut for the subversive series that makes bold changes to the core gameplay, resulting in the franchise’s best entry yet. With a generous roster of playable characters, plenty of single and multiplayer modes to explore, and stages that intelligently adapt to your choices on the fly, this is a superb compilation of hilarious microgames that offers more ways to play than ever. You’re gonna laugh, you’re gonna cry, you’re gonna dodge bird droppings on a skateboard. So grab a few friends or family, pull out the controllers and gather around the TV – WarioWare: Get It Together! is an essential trick.
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