Reworked high speed ring and more return tracks – GTPlanet



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Along with many other details from last night Gran Turismo 7 info blast – the March 4, 2022 release date, a fleet of new cars, and all of the game’s features – was information on which tracks we can play when the game lands.

One event that no Gran Turismo fan could have missed is the return of High Speed ​​Ring. Like Trial Mountain, which also comes back for GT7, it is a circuit which has been in the game from the start but which GT Sport jumped up. This was due to scaling issues when converting tracks from the PS2 era, with PD preferring to work on new fictional tracks like Dragon Trail and Lago Maggiore instead.

High Speed ​​Ring has undergone a few layout revisions since its debut in 1997, and it appears to be the case again for GT7, 25 years later.

Since the circuit only has six corners, you might think there isn’t much to change. However, there is one major change to the profile of turn two that actually creates a massive impact.

Turn two has always been the first point of braking on the track, after the fast, steep turn, but it looks like you’ll have to brake a bit more in GT7.

The entrance to the turn is at least 50m deeper than before, but the exit from the turn is only a few meters away. This results in a much tighter turn with what feels like half the front turn radius. In fact, it is now the tightest corner on the circuit.

With a slightly wider exit, the centerpiece of the cantilevered spar cable-stayed bridge moved a few meters – a much easier task practically than in the real world – resulting in a slightly larger entry. tight in the first part of the three / four chicane turn, and a smaller radius on the exit.

Subsequently, the track returns to its original course, but with a fairly significant change that will manifest itself in the longer races. For GT5 and GT6, the pit lane entrance has shifted well before the last turn, but in GT7 it will resume a more original position after exiting the turn and on the main straight.

High Speed ​​Ring was one of many circuits revealed in the gameplay of the trailer, but all of the remaining tracks shown are taken from GT Sport. This notably includes the Circuit de la Sarthe which, according to rumors, would be the subject of an exclusive agreement with another developer. This means either the deal has not been made or the track is sublicensed, or, with its launch date in March 2022, PD has passed the deadline to enter the track into GT7.

The trailer also showed, more explicitly, a list of tours in Europe and the Asia-Pacific region that would arrive at GT7. As expected in the previous trailer, this covers all the circuits already in GT Sport, with the addition of High Speed ​​Ring as a fictional circuit located in Japan.

Additionally, the game’s official websites have been updated to include a track count, indicating that GT7 would launch with over 90 “trail routes” – previously known as “variations”.

For those who matter, GT Sport has 83 of these variations, plus the Northern Isle Speedway Infield which is only available in certain missions and players cannot select for other purposes. That would mean that with Trial Mountain (front and rear), High Speed ​​Ring (front and rear) and Daytona’s oval and road course, we know 89 variations and there is still at least one circuit yet to be revealed.

There was a clue to the track that might be in the trailer, with a sticker for Adria International Raceway appearing in the livery editor section – but not the map of Europe you see above. .

We’ll likely be hearing more of it on in-game circuits over the next few months, so stay tuned to GTPlanet for more!

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