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After teasing the game for a while, Sega unveiled its new mobile RPG, Sin Chronicle – a game based on player decisions that can only be made once.
The showcase centerpiece of Sega’s Tokyo Game Show 2021 – a game pre-presented as a “new RPG” with a focus on player choice and unique experiences – Chronicle of Sin is a mobile RPG for iOS and Android devices. Its launch is scheduled for December 15 in Japan as a free download with in-app purchases. Pre-registration and closed beta registration has already started. We have yet to hear of a Western release.
General Manager Jun Matsunaga touted the title as a “successor, not a sequel” to Chain Chronicle, a mobile RPG launched in 2013 and later arriving on PlayStation Vita. He explained that this new game would be accessible even to players who have not experienced this game, which has been translated and launched abroad, but the global version was closed in 2016.
Matsunaga’s main selling point for Sin Chronicle is that this game is all about decisions that the player has to make. He pointed out that all the choices were unique, as all the selections are saved on the server so that players cannot go back and undo actions already taken. He promised that each chapter, which could take 10 hours, would end with an “ultimate choice.”
As an example, Matsunaga introduced a few characters and pointed out that there are two heroines that the main character will meet at the start of the game. Both will join the party and both can potentially be major characters, but players will need to choose between them at some point. Of course, the members of your party will have an impact on the story, so this decision will affect each subsequent event. By making a series of such choices throughout the game, Matsunaga believes each game will be unique.
In a live gameplay demo, voice actor Taito Ban (who plays the protagonist) showed off how the adventure unfolds. The graphics are comparable to other 3D mobile JRPGs, and swiping a finger across the screen moves the party around the world. Ban had to choose between two paths; he chose the one with visible treasure and visible enemies.
Hitting an enemy leads to combat, but if you can launch an attack on the overworld before combat, all enemies will take damage at the start. Battles are turn-based but feature dynamic movement, as getting too close to enemies makes characters vulnerable to melee strikes. Each turn allows a limited number of movements depending on the “BP” available. The chain of attacks of different characters creates a combo and inflicts additional damage.
Based on the results of the battle, an MVP is selected and this can strengthen your relationship with other party members. Campfire scenes are also an opportunity to befriend teammates, as the player can choose who to talk to while at rest.
For more on the Tokyo Game Show, check out our regularly updated article on the show’s biggest announcements.
Diamond Feit is a writer / podcaster in Osaka, Japan who uses Twitter and Twitch as his feitclub.
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