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Almost three years after the release of Deltarune Chapter 1, the long-awaited Chapter 2 release is finally here. Available as a combined download from the eShop with the previous chapter, it’s far from a conclusive follow-up, and it introduces more questions than answers, but it generally feels like an interesting continuation of an intriguing version. In addition, it is also free, so you really have no excuse not to try it.
The story resumes right after this cliffhanger ending, although he amusingly treats this event in a rather anticlimactic way. From there, it doesn’t take long before Kris and Susie find themselves in the Dark World and embark on another adventure with Ralsei. This time your party has to explore a city inspired by the early internet, and you are primarily battling a goofy, wine-drunken antagonist named Queen. And while the choices made in the previous chapter may have affected the story leading up to the end – but not the end itself – there is a second notable route you can take here that leads to a cold and a significantly different result.
As you would expect from a Toby Fox game, the quirky and absurd sense of humor is fully displayed here, making it a refreshingly silly take on the traditional RPG format. Item descriptions are often written in a sarcastic manner and there are sometimes fourth wall moments to keep things interesting. For example, when a notable boss fight lasts too long, one of the party members decides to take an action they aren’t “supposed” to do to speed things up. The humor is nicely balanced, however, with sudden contemplative moments and abrupt changes in tone that keep you on your feet.
The gameplay mostly mimics the previous chapter, with the biggest change being that you can “recruit” most enemies. If you choose to take the pacifist route in battles, you will end up recruiting your enemies in a town where all the other recruited enemies go, and then you can go back to interact with them and learn more about them. Then when the final battle is on, all of your recruits will come together and make the final fight a bit easier depending on how many you saved. Recruiting isn’t a massive adjustment to what came before, but it does add some nice extra content for finalists looking for more replayability, and it feels like an organic extension of the morality system that sits at the heart of the game. Deltarune fight.
Just like the previous chapter, one always has the impression that Deltarune is struggling to forge its own identity. That’s not necessarily a bad thing – Undertale was such a popular game for a reason – but the borrowed art style, combat system, and writing means the distinct ‘X factor’ that made its predecessor so pleasantly surprising. now is something you just do wait. Either way, Deltarune Chapter 2 is a fascinating, fun and thrilling deconstruction of RPG tropes and for the retail price of nothing, you might as well give it a go.
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