Fortnite Patch Notes 8.10 – Baller Update, Free Vending Machine Items, Getaway LTM | Game | Entertainment



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The Fortnite 8.1 update is live, with a long list of patch notes.

According to the official update notes of Epic Games, the big novelty is the vehicle The Baller.

The Baller was unveiled in the news thread of the game, with an indication of what to expect.

"Stay the Course, Achieve Amazing Performance with the Latest Addition to Battle Royale!"

Vending machines now distribute free items, but only once before they disappear.

LTM Getaway is also returning to action, so take advantage of this limited event before the end.

You can see the full list of Fortnite Update 8.1 release notes below.

Release Notes Fortnite update 8.1.0 in full …

WEAPONS + ARTICLES

Baller

• This single-seater vehicle is located at the outposts and around the booty lodges of pirate camps

• Use the Grappler and Boost features attached to climb to the top of a cliff or swing through the trees.

• The driver is protected from damage, but the Baller is vulnerable to enemy gunfire.

• 300 points of life

• infantry rifle

• Removing the common scarcity

• Heavy assault rifle

• Rarity adjusted from rare / epic / legendary to common / uncommon / rare

• Basic descaling for Common / Uncommon / Rare 36/38/40

clingers

• Maximum stack size reduced from 10 to 6.

• Vending machine

• Removal of the cost of the material.

• Each vending machine will be destroyed after claiming an item.

• Common and unusual vending machines have been removed.

• Turret mounted removed from the legendary vending machine

• Reduced availability of treasure cards from ground loot .53% to .27%.

• Reduced availability of treasure cards from 3.25% to 1.65%.

Bug fixes

• Flares from rockets disappeared instantly during the explosion.

• Solved the following problem: the sound of bubbles bursting after using Balloons to reach the maximum build height when using a vehicle.

• Fixed an issue preventing Buried Treasure from automatically picking up when the Weapon Auto Pickup setting was enabled.

• Fixed a problem that allowed placing treasure chests buried on the starting island.

• Solved the following problem: Using a pulse grenade or a shock wave grenade while jumping on a Hoverboard causes the player to spin quickly.

GAME PLAY

• Battle Royale Crossplay Match Match

• Xbox One and PS4 combined pools.

• This requires that you opt for cross play.

• Deactivation of players is limited to creation mode and playing fields.

• Mobile and Switch combination pools.

• Previously, Switch players were combined with crossover games on Xbox One and PS4.

• We expect a better average game experience for Mobile and Switch players.

• Motivation factor unleashes the potential for optimization allowing us to run more playlists for more hours of the day while supporting more data center locations. . Please provide us feedback on your experience!

• Infinite typing time reduced from 12 hours to 11 hours at the beginning

• I'm kidding, Increased duration Infini dab from 12 o'clock to 13 o'clock in the front-end

• An elimination credit is now given to the last casualty in the event of disconnection, self-elimination and elimination due to damage caused by the storm. The current threshold is 15 seconds.

• Added visual effects for the siphon during disposal.

• Players can now build as soon as they have an impact after being launched by a Cannon pirate.

• Players can dance while holding a ball

• Added the HUD icon of the Pirate Cannon Audio Viewer as a cannon.

• Players automatically enter the driver's seat when they enter an empty vehicle.

• Custom consumption animations added for the following items:

• Bandages

• Medkit

• Small Shield Potion

• Shield potion

• Slurp Juice

• Chug Jug

Bug fixes

• Fixed a Pirate Cannon collision that blocked a passenger's bullets inside the barrel.

• Fixed pirate cannon that could not fire when backing up

• Solved the following problem: A player may lose some features when he fires himself from a pirate cannon.

• Fixed explosion effects of the impact of Pirate Cannon players, sometimes delayed

• Solved the problem that the pirate cannons rolled to one side and slid too long on the ground.

• Fixed pirate cannons doing damage if he was shot from close range

• Fixed an issue where players could not pierce structures if they were fired from Pirate Cannons at close range.

• Traps are no longer triggered by empty vehicles or carrying only friendly players.

• Fixed a problem in extreme situations of flipping the camera that caused an incorrect first shot when firing weapons.

• Fixed a problem with Conga emote not respecting environmental surfaces like Lava

• Solved the following problem: A player may briefly stop his skydiving animation unexpectedly.

• Fixed a problem allowing the cancellation of emote during door opening / closing animations.

• Fixed players holding the Buried Treasure card upside down.

• Fixed the following issue: When you quickly press the Build and Edit buttons, edit mode is enabled on the master clip piece instead of creating the structure.

• Drifting panels no longer explode when you exit near a mounted turret.

• Fixed PS4 players that could not adjust the sensitivity of the mouse.

L & # 39; AUDIO

• Added new sound for balloons in flight.

• Reduced the volume of small noises of destruction of accessories (chairs, beds, fences, etc.).

• Suppression of the reverberation of the oscillations of the deck.

• Suppressing ambient ambient sounds when sliding.

Bug fixes

• The glider deployment sound no longer plays twice when you use the glider redeployment.

• Fixed glider landing / open sounds avoiding Victory Royale music.

• Improved music volume when previewing gliders with music in the lobby.

• The sound of the Pirate Cannon movement no longer stops after a sprint of more than 10 seconds.

• Loop balloon loop correction after passing a fault.

IU

• Key Bindings – Keyboard Bindings are now sorted for easy searching for the actions you want to link.

• Marker system:

• Added hover details for markers around the world. The actions that a player can perform on a marker will appear in these details. Marker details appear when the graticule is placed on the marker.

• You can now mark vehicles and find consumables such as apples.

• Redesigned display of article markers to improve readability across platforms.

• Items will be displayed as a large icon for a short time when first marked, and their size will decrease when a player is aiming near their location.

• Markers are now sorted by distance.

• Reduced the screen size of the squad point markers to reduce the obstruction of the view.

• Minimap markers have been updated to match in-world markers.

• On keyboards, there is now a keybind option to specify a dedicated key to place a danger marker.

• Double-clicking the ping button to place a hazard marker is no longer blocked by ground objects.

• You can now ping while driving in a vehicle reliably.

• You can now mark While While Bush.

• Please continue to let us know what improvements you would like to see for the marker system!

• Team nameplates and arrows become more transparent when you aim.

• Restored the ability to see all your current challenges during a match.

• Wrap things up in a hurry! You can now apply a loopback to all locations by choosing "Apply All" when selecting a loopback in the bin.

• Enabling camera control on certain types of rewards when viewing challenges

• The challenge information panel in the lobby now uses Party Assist by default when participating in a party.

Bug fixes

• The Luxury Package is now displayed in the Challenge Screen with Blackheart and Hybrid packages.

• The versions of the envelopes are now previewed on the highest resolution version of the vehicle or weapon in the lobby.

• Fixed a problem on consoles where you could not select "Evening Attendance" for the last challenge of a batch.

• Fixed an issue where the next step of a challenge was not automatically set to "Party Attendance".

• Fixed a problem due to which animation and sound effects were played twice when selecting challenges on a controller.

• Fixed a problem due to which scrolling with the mouse in the challenge screen sometimes jumped unexpectedly.

REPLAY

• Added bus paths to the mini-map.

MOBILE

• Introduction of an automatic fire adjustment function allowing weapon adjustments. This had already been done for other weapons, but we have now added it for pistols.

• Added occlusion to traces on Android.

• Improve the quality of certain sound effects on Mobile / Switch.

Bug fixes

• Fixed a problem with the shot button stuck in a continuous shooting loop or unable to shoot without being able to reset.

• Fixed a problem that caused touch players to need a more specific location to interact with the Use button.

• Fixed turbo construction does not start when switching from edit mode to build mode with pending input.

• Fixed action of the left trigger locked during the use of a Bluetooth controller

• Fixed weapon statistics on the mobile inventory panel

• Auto Run was not completely sprinted if "Default Sprint for Controller" is set to "OFF" on the mobile

• Fixed construction mode was exited if a building part is selected before releasing the build / battle mode button

• Fixed the movement of an element of the shortcut bar triggering actions of use on the mobile.

• The trajectory line of disposable objects is kept when a player drives different vehicles on mobile

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