The rich and mysterious story buried in 'Dead Cells'



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Dead Cells "data-caption =" A screenshot of Dead Cells. Data-credit = "Motion Twin" data-credit-link-back = "" data-dam-provider = "" data-local-id = "local- 1-5029847-1554226004258" data-media-id = "ed740071 -31d7-4067-be1f-5b203af25e3e "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019- 04 / 6d0c1c90-556c-11e9-be95-1a20521432ca "data- title = "Dead cells" src = "https://o.aolcdn.com/images/dims?crop=1916%2C1080%2C0%2C0&quality=85&format=jpg&resize = 2,090% of% 2F2019-04% 2F2019-04% 2F2019-04% 2F2019-04% 2F2019-04% 2F% 2F% 2F% 2F% of the stock items.</p>
<p><em>Dead cells </em>was built to kill his players in a frenetic endless cycle generated by procedures, which makes it difficult to insert a story. The game looks like a roguelike with a modified permadeath system, which means that when a player bites the dust, long stretches of recent progress are lost and any items that have not been properly stored or exchanged disappear in the ether. The players return to the prisoner's cells and attack the dungeon again. And even. And even.</p>
<p>The developers of Motion Twin did not want to incorporate the tradition of the charging screen to a game focused solely on the action and punishment. In addition, no one in the team would call a writer. They continued to develop the game by adding fancy elements and naming characters without a more ambitious goal. At least for a little while.</p>
<p>"After a few months in early access, it became more and more obvious that we wanted to say something because the universe was fascinating to most players, the game world, so it would be a shame to do not get something out of it, "said Bénard. "Just to tell a story, a light, but it has finally become quite complicated."</p>
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Motion Twin now has a narrative document, assembled in French and English, but it tells the whole story of Dead cells. The game itself is strewn with narrative rhythms, both accidental and useful, and the story is vague. This is partly due to the non-linear format of the game, which naturally hides some details from the players. The other part is Motion Twin intentionally keeping things vague, creating a tone for the universe and introducing the characters so that players can assemble the pieces themselves.

Essentially, said Bénard, fans have understood it well so far. According to the most recent theories and in the simplest terms, the plot of Dead cells go something like this:

A terrible malaise is unleashed on the kingdom, killing citizens and driving them mad, and the alchemist accused of the plague is locked up far away in a castle. There, the Alchemist discovers what appears to be a cure for discomfort, using cells as a catalyst. During this time, the king imprisons and frantically kills people who are presumed infected, thus losing his grip on reality and humanity. The hand of the king and the giant lights up the king and the alchemist (who is also the collector) and steal cells for themselves, becoming extremely powerful. The king has the opportunity to leave his body, but he loses memory along the way – and he becomes the protagonist, a headless and non-murderous fighter. Oh, and there's a timekeeper watching over everything, playing with the fabric of reality.

phew. This is just the most basic sketch of what's going on in Dead cells, at least as it appears to the players. There are more details to come, however. The first bit of free downloadable content for the game, Climb of the giant, hit only PC on March 28 and it should land on consoles this summer. Climb of the giant adds new levels, bosses and a handful of features requested by players, including 50 new skins for fan selection, with no microtransactions in sight.

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