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The Oculus Rift S was presented at a somewhat mixed reception last month. Oculus has introduced a device that simplifies and simplifies the introduction of virtual reality with incremental improvements. Instead, many hoped that something raised the bar for PC VR. Clearly, the Rift S is not Rift 2. VP of Content, Jason Rubin, said that to deserve that name, a new helmet needed to make great progress.
"I think if we did something we honestly called a 2 and felt comfortable with that name, we'd have to include new radical technologies," Rubin told Variety in an interview published this week. . "Like body tracking, eye tracking, a new form of contribution, a lot of things that would create a new ecosystem."
We saw a glimpse of what Rubin said in the prototype helmets presented by Facebook's research and development labs. Last year, for example, Oculus introduced the prototype of the Half-Dome. It was a big step above the fault, with a 140-degree field of view and variable-focus displays. In comparison, Rift S has the same functionality as the original Rift, it simply removes some of the clutter. It is not necessary to use external tracking sensors, especially thanks to the Inside-Out technology.
We also saw teasing on Facebook by sampling gloves for hand tracking and implementing features such as eye tracking. "If we added things like that, it would radically change the ecosystem," Rubin said.
Do not expect Oculus to make this change for a while, then. Meanwhile, virtual reality enthusiasts are basing their hopes on Valve's new mysterious helmet, the Index, as the next step in high-end VR.
This story originally appeared on Uploadvr.com. Copyright 2019
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